I thought it's the titanforge ceiling that is the same across all items with the Legion system. Say they figure the max is 745 so even if you do a 5man normal, you could theoretically reach that if you roll a lot of warforges.
Yes, by the way, 5mans might be dropping 745/755 if the system is in full effect.
Stupid question i guess?
HFC is nerfed. is BRF nerfed also or is it unclearable now?
Anyone done any mythic bosses yet? Please post your impressions.
I remember SoO was pretty tough the first day and then they nerfed it significantly.
I did up to kil'rogg quickly after servers came up then went down on heroic. The damage output seemed somewhat intense as a healer, granted I was pretty much solo healing a 25+ group, but the dps of the people who no longer how to play their class makes the raid much harder. People were pulling abysmal numbers while people who actually knew what to do were about 20-30k dps less then before patch. Overall, from the first portion of hfc heroic in a completely crap pug, it seemed harder. We did faceroll the first 3 bosses with more than half the raid severely undergeared.
<SPK> US 8th Xavius Mythic - US 10th Helya Mythic - US 8th Gul'dan Mythic - US 9th Kil'jaeden Mythic - US 12th Argus Mythic
7/7M Emerald Nightmare - 3/3M Trial of Valor - 10/10M Nighthold - 9/9M Tomb of Sargeras - 11/11M Antorus the Burning Throne
World first heroic Gul'dan. Almost Wildstar hardcore status.
In my guild that's killed mythic archi twice and manny 4 times, we got down 5 bosses tonight. We lost about an hour to DC issues and server lag, and we ended up 19 manning for most of the night because some people were having issues logging. Hellfire Assault seemed as easy as ever. Reaver was considerably harder. Healers were having issues keeping people alive, and we hit P2 with the boss at about 35-40%. Normally we kill her with the ring explosion before P2. Kormrok was piss easy, though we did have a tank death to not killing the big hand. I don't think most people switched to it, because we're used to melee just cleaving it down and it feels like there's a lot less passive cleave. That was more of a player issue than anything though. Council was unusually hard and we ended up 5 healing it, because Mark of the Necromancer was raping people. Kilrogg was really easy, but it seemed like ranged were struggling a bit with killing the adds in time. We had a couple trials in tonight, so not surprising. Gorefiend felt impossible and we did not get him down. Adds took forever to die, essences were popping out with a lot of health, and people had issues adjusting with their new characters to do just the right amount of damage to the player adds. We did make it through a full P2 once, so we could have definitely killed it, but everything felt a lot sketchier. We attempted Fel Lord for about 30 minutes and I feel like while did die to some dumb shit, we were behind a bit on damage and we couldn't really recover from people making mistakes.
Overall I'd say HFC feels mildly to moderately harder then before, depending on the boss. I can say without a doubt that no boss was easier.
So,
We are a 13/13 Mythic guild and we have cleared several times at this point with ease. Manny and Archie have been on farm for some time now. Tonight it almost seemed like the raid was unnerfed. Considering all the class changes, I think the current raid is harder then when we killed it the first time. Healers are struggling to keep people up, tanks are getting chunked, etc. We ended up dropping down to Fel Lord to attempt a kill but still found ourselves struggling to get him down as well.
Maybe we are just terrible but it seems like there are many guilds struggling to re-clear this week.
if they don't change anything then the 11/13 guilds trying to push mannoroth and archimonde aren't gonna kill them. mannoroth is a fucking shit show. archimonde was a joke other than the fact that seething corruption covered the entire platform with no safe space at all. p solid.
Update: We were able to clear 13/13m again but it was harder, quite a bit harder towards the end. Some bosses were easier like Xhul and Iskar, but others were harder due to excess damage and bugs. Mannoroth was almost completely different since our strat had to change and the wrath damage was real. Archimonde was also noteably harder and while we usually 2 heal it I think it is pretty ballsy to keep that up and instead just 3 heal it. The lasers and infernals and marks were doing some hefty damage. Overall, the easier fights remained easy and the harder fights, more so for people progressing, got a bit harder. The new timers also made some kills messy.
<SPK> US 8th Xavius Mythic - US 10th Helya Mythic - US 8th Gul'dan Mythic - US 9th Kil'jaeden Mythic - US 12th Argus Mythic
7/7M Emerald Nightmare - 3/3M Trial of Valor - 10/10M Nighthold - 9/9M Tomb of Sargeras - 11/11M Antorus the Burning Throne
World first heroic Gul'dan. Almost Wildstar hardcore status.
I'm 100% sure, because one of the runs I've been doing with my mage had an extremely odd way of handling Wraths (leave the ranged entirely on their own and split the raid in 2 for the melee, let tanks handle healer). Because the ranged always had issues, I started taking it upon myself to always soak atleast an iceblocks worth, and that lined up perfectly with the imps spawning right as my block ended, allowing me to blink as the imps are comming down. I never spawned an imp out where the ranged were standing, because blinking straight into the raid ment it followed me in.
You *might* be able to dodge the damage if you're moving constantly, I'm not entirely sure (I haven't tried, so I don't know if there's a cutoff point at which point it'll stop "following" you).
We expecting any hot fixes during today anyone think? Just thought id tumble through LFR for abit of valor with having to swap gear around - Archie dying on 8 stacks of determination again, seems like De-ja-vu. Then some lucky sod rolls a 750 titanforged neck :P but they need to smash it into the ground it seems - Top guild from some logs I saw last night should not be having upwards of 15 wipes on Archie Mythic.
The dps (for the most part, burst on pull an issue on things like Archi sometimes) is not an issue at all. Our dps may technically suck but the boss' nerfed hp slightly over compensates for that actually.
Some abilities though feel like they aren't being affected by the -30% boss damage nerf.
Ya...this. Manny comboed our Warrior last night in 2 seconds for 850k with both shield block and ignore pain active. I feel like if bosses hit another 20% lower(and actually effected everything) then the fights would be easier. But as of now this is the first prepatch where things are across the board harder than they were before prepatch.
Boss kill times are quite a bit slower now, and healing is a lot harder, so I wouldn't really say these bosses are easier than they were before. Since that was their stated goal, I don't think they've quite managed it.
It seems like some stuff still hits incredibly hard (some encounter mechanics, but especially trash).
Partially, I was still bursting to like 400-500k as fire once I got comfortable with it (wtb Artifact for a less cancer Combustion), so I feel like a stacked group like that would still evaporate bosses with 40% less HP. You guys also had the new Arcane Mage (Demo locks).
It's a lot of different factors, utility missing, raid damage being imbalanced, a non-optimal comp on our part (5 healers IIRC and people who weren't typical raiders and lots of people who don't know their specs). And ideal itemization is totally different now for some specs (I didn't have a fire set).
But it still doesn't quite feel as easy as it was before. I'm not too concerned, I don't really care much about the prepatch and we can still easily farm especially once people get comfortable in the new specs, but if the 30% was meant to make it 30% easier, it's not quite there.
Last edited by BiggestNoob; 2016-07-20 at 09:58 PM.