Doom was the first big AAA game to support Vulkan. Talos Principle had Vulkan added to it over night. Anyway, here's a bunch of useful info to compare what happens to the 1060 when in DX11/DX12. So we can see how much these cards benefit from each game.
You can thank @
coprax for this.
https://docs.google.com/spreadsheets...WVo/edit#gid=0
How much does the 1060 benefit from these DX12/Vulkan games?
Doom OpenGL -> Vulkan = negative
RotTR DX11 -> DX12 = neutral
If you compare like to like results like Ars Tecnica, Hardware Canucks, and TechSpot, you can see that nobody benefits from DX12 in this game.
Hitman DX11 -> DX12 = neutral
Ashes of the Singularity DX11 -> DX12 = neutral
Total War: Warhammer DX11 -> DX12 = neutral
Talos Principal DX11 -> Vulkan = positive
Except for one game, the Pascal architecture doesn't seem to have anything working with DX12/Vulkan. How accurate is Time Spy when so far we're shown that Pascal doesn't seem to have any gains at all? Mind you this is with the 1060, so the story could be different for the 1070/1080 but not by much. Considering how many more people buy mainstream priced cards, the 1060 is probably thÉ most important graphics card from Nvdia.
Also worth pointing out how well the 1060 does in DX11 titles. It would be in Nvidia's best interest to keep games as DX11 like as possible. Part of the controversy over Time Spy.
Another thank you @
coprax for that link, cause whoever made it is still updating it. According to that chart, Forza definitely favors AMD by 13 fps. Same goes for Warhammer, though not by much.
Like I said, Deus Ex is coming out soon, and will likely favor AMD more than Nvidia. If anything, Nvidia cards will likely gain 0 fps. Unlike Forza and Warhammer, it's a game that'll likely be built for DX12 from the ground up.