Originally Posted by
Magnagarde
You are twisting the matter at hand here. It actually still is Horde favourism, but you are simply twisting things around to make it fit your point.
Everything that is happening in the lore during the past expansions has been carefully calculated in order to slowly elevate the Horde and nerf the position of the Alliance lorewise. This includes taking away Alliance-alligned cities into crossfaction hubs or simply destroying them(with the scale of destruction not being equal), taking away heroes and memorable characters from the Alliance, manipulating the lore in order to populate the Horde as a faction(ie coming up with vague reasons such as "Alliance battle plans" to allign the current occupants of Quel'thalas with the Horde) and much more.
All of these things are done to make it convenient and easy to implement Horde mechanics into each new expansion, otherwise the Horde players would have nothing to play in new expansions. In order for the Horde to be forced into the story, Blizzard keeps forcing sacrifice upon sacrifice onto the Alliance.
1. Dalaran was an Alliance city prior to being introduced in WotLK. It is now a crossfaction city. The Horde effectively got a green pass to inhabit and use an Alliance city as they please. It is the Alliance that has the right to complain here because a city that is entirely tied to the Alliance was turned into a crossfaction hub out of convenience for the Horde. Alliance players would prefer if the Horde built their own mud-riddled camps from which they would stage their assault on the Scourge, rather than having to share their cities.
2. The NE lore is abdundant because NE have are indigenous to Azeroth and have been migrating around their homeworld. It is not the Alliance's fault that the Horde races are either new to the lore or haven't spread out far from their original place of living. Orcs came from Draenor, making it logical that there is not much orc lore on Azeroth to begin with; the Forsaken happened to be only after the Third War: the Darkspear trolls are just a small tribe out of all the various and numerous troll tribes that was always confined to a few islands; the blood elves are tied to Quel'thalas, while almost every single pure high elf is alligned with the Alliance(the blood elves are fel-afflicted high elves). The Tauren are the only Horde race that has an abundance of lore tied to Azeroth and they are spread all over Kalimdor and beyond. The various races of the Horde, from an IC and lore point of view, never established civilizations and cultures on the scale Alliance and former Alliance races had(don't bring the trolls up - the Horde trolls are only Darkspear trolls which never reached the civilizational level the Gurubashi did).
3. The Exodar is an Alliance capital and once again, just like in the case of Dalaran, it will be turned into a crossfaction hub for the Horde to use during the expansion which sends players to Argus. Once again, it is the Alliance side that has the right to complain here as the Horde gets to inhabit one of the Alliance major cities.
4. Not only are cities being taken from the Alliance(ie Theramore, Nethergarde, Dalaran and in the future the Exodar aswell), but Alliance heroes keep becoming neutral time and time again. The most notable characters of the Alliance keep becoming neutral towards the Horde. The Alliance lore is getting destroyed expansion in - expansion out. Khadgar, Tirion, Turalyon, Magni, Alleria - all these notable Alliance heroes are being turned into neutral characters for the convenience of the Horde players.
Once the assault on Argus begins, Velen and Anduin will become neutral characters aswell, further increasing the number of memorable and important Alliance characters that lose their allignment for the sake and convenience of implementing the Horde mechanics into the game.
5. The scale of destruction isn't equal. While the Alliance loses Theramore(a fortified island-city that has an abundance of Alliance history behind it), the Horde loses.. Camp Taurajo, a few huts, cages and a campfire on the outskirts of Mulgore. While the Alliance loses Nethergarde(a symbol of Alliance victory, triump and sacrifice during the Alliance-based defense of Azeroth from a demonic onslaught), the Horde loses a camp which was just recently built to spread out the Horde across Azeroth. Blizzard simply puts a few huts, towers, siege engines and wooden walls around a strip of land, turning it into a Horde settlement and then they proceed in destroying an iconic Alliance city/settlement. Horde players justify this by saying how they've also lost their recently-implemented huts, towers and siege engines.
6. The Alliance loses entire kingdoms in an instant - when WoW originally started, Alliance instantly lost Stromgarde over an assassination plot and on top of that, the Alliance also instantly lost Lordaeron, because - who would've guessed - the Alliance must make space for the Horde in order to have a capital. Kul Tiras wasn't even implemented and Gilneas was lost with the first day of the Cataclysm.
Blizzard keeps forcing Horde settlements into various areas, destroying Alliance cities or turning them into crossfaction hubs, turning Alliance heroes into neutral characters and much more in order to accomodate the Horde and find a place for them in each and every new expansion that comes. The reason why is because the Horde races otherwise wouldn't fit anywhere and their mechanics and plots would be unimplementable.