perhaps >.>. But doesn't have to take 12 years. could be a gradual release. It could probably take a year to release the role playing systems, jobs, proffesions systems.
Quest pruning and a lot of raids in 2.
Idk. I just get the feeling gradual release can make players feel more a part of the game than waiting 6 months for every patch and 2 years for every expansion. Like a lot of times I see something completely finished in the PTR but it doesnt get released far later. I feel like the release of that alone can reasure some players about the game.
We will see if the expansion hype and content dumb approach still works with how the release of legion works out.
Personally I think the game feels more healthy with constant streams of addition to the game.
Sorry, but this is another great thread to show why players make for really poor game devs.
Less quests, u want ppl to go grind mobs for hours? maybe in an asian mmo, but not in wow >_>
And please, just give it up with the flying, flying is staying how it always has been, give it a rest
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I'll never understand these fucbois who get all excited coming up with scenarios to "fix" wow that essentially makes it a completely new game, if your ideas were so groundbreaking you'd have a job in the industry, stay in your basement.
I'll humor you. You have the passion, if not the perspective of someone who wants to make games. I may not agree with your points today, but I'll never discourage ideas.
They just need work.
Take your list of ideas and break them down. Start with one and take a systematic look. Peel back the layer of your "idea" is and see how that'll be executed by the folks under you who're trying to realize your vision.
Let's go with this one. In order to change this, the following needs to happen:-A lot less quest but far more meaningful and rewarding ones. Quest are reserved for important story lines. This is done to cut out "go fetch me this" quest and try to make it look self important. Quest will be overhauled to be more investigative and more difficult. But the experience and gold rewards would be 10 times more.
- Get your team to understand what meaningful and rewarding quests are. What's an important storyline, and what isn't, and for what isn't, is that questline destroyed or expressed differently? Define investigative quests, and how would they be more difficult? And would multiplying the experience and gold rewards be stronger alternatives to say, dungeon or pvp grinding?
- Would these quests be updated to current content? How would this translate to expansion content; would every previous expansion need to be overhauled as well? Will there be level scaling, scenarios, different rewards?
- What will happen at endgame?
- What's the timeline to execute this plan? How much of the team will be involved? What content will be differed for later release, or what will be canceled? What's the ultimate value proposition for existing players? New players? Is there data to suggest that this will increase engagement and/or subscriptions?
And that's just to get a few people to approve the idea.
Again, these are ideas for a brand new game, not something to overhaul WoW.
Merge new/lowpop/mediumpop realms together and other mediumpop/mediumpop realms together; get rid of CRZ/Name Change/Faction Change, add back a 1 year Realm Change CD; remove LFR and just have flex and normal mode (guilds would be one of 3 types -- friends and family who progress/farm flex mode and maybe dip their feet into normal, progression guilds who slowly tackle raids on normal farming earlier bosses until the gear inflation allows them to get deeper and maybe even clear within the tier, and hardcore guilds who clear content ahead of the curve/cutting edge); bring back reforging, niche spells, talent trees, and pruned glyphs; allow for greater character customization (skins, posture, size -- sliders, etc.), actual darker nights and immersive updates, and get rid of the gold token/microtransactions.
There, fixed.
So you want to turn wow into bdo, final weeabo or some other korean inspired mess
Wrath baby and proud of it
Ok I will try to answer those. But yeah you're right, it would fit perfectly great for a brand new game. But there are concepts I'll try to explain that I feel totally suites a great MMO. I still think WoW could benefit from the basic phillosophy of this idea game design.
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Why >.>. What do you even see in a game >.>. To design a game you need an understanding of people and artistry. Not set beliefs about the best video games... Like geez, outside the video game world that's the equivalent of a trump supporter. Wtf is wrong with the gaming world now adays >.>
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You'll totally fit the message above. Like jesus ever heard of a conversation in your life. Gosh I think your probably the one that lives in a basement with how anti social you are. Not that I have an issue with that, you just kind of sound like a dick.
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Yeah read my replies above too.
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Why is blizzard adjusting their sense of artistry and basic wisdom to backwards crap like this >.>
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If you guys are game developers I'd be pretty concerned for you >.>. And if that's what being a game developer is then I don't want that.