wish they would bring blind fury and that other talent up little so fel mastery wasnt the best talent by that big a margin.
wish they would bring blind fury and that other talent up little so fel mastery wasnt the best talent by that big a margin.
Hey guys, kind of took a step back from my DH when pre patch came out and kind of focused on my other classes. What are talent builds lookin like? Is the momentum tier competitive? Personally not a fan of it, so I'm JW if it's gonna be one of those talents you ALWAYS take
Last i heard, Momentum was still best, but that Nemesis was only behind by a negligible amount and Fel Eruption was just a touch below Nemesis. Someone around here has the sims and i have to get to work here otherwise I'd put 'em here.
So for cutting edge folks it'll be Momentum or GTFO and Nemesis on fights where Momentum isn't quite as feasible as the other options (which if @Vanyali 's word is anything to go by, Star Augur and Krosus are currently 2 fights where Momentum could be potentially more trouble than it's worth to try and maximize it's uptime).
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I'd HIGHLY recommend getting Storyline: https://mods.curse.com/addons/wow/total-rp-3-storyline
It's definitely not for people who like to rush through quests to get to endgame ASAP, but for people who can afford to take it easy and enjoy the story it's a wonderful addon.
The Dead City... it... calls to me...
http://downloads.simulationcraft.org...lents/106.html
ST, they're close. Ish. Momentum plls really far ahead when you add more targets.
Star Augur (mythic) is flat-out impossible for momentum (can't be moving; random movement + stars coming out = instant wipe. won't meet the nem uptime req.), Krosus is just annoying and requires you to be on-point with strafe / side rushing.
Gotcha, i only just bothered to get the Vengeance artifact last night, therefore my knowledge on how anything works for Vengeance is also quite limited.
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Buh, Fel Eruption is certainly quite a bit further behind than i like, personally, but i'm also not beholden to playing the most optimal talent setups. Would be great if they could tailor Momentum to being the go-to for AoE and letting the other options cover other needs (obviously Fel Eruption is purely single target with a side of stun).
The Dead City... it... calls to me...
I see this issue largely ignored by a lot of people, but those sims all use Fel Mastery, with Fel Rush being one of our highest DPET abilities. It doesn't matter if momentum is bad or good if Fel Rush is still being pressed on CD for optimal damage.
Easily fixed by just taking Fel Rush damage off the ability base-line and making Fel Mastery let it do the damage it currently is if it hits 3+ targets. Buff other shit accordingly so we don't lose ST DPS.
Momentum isn't really the big issue, Fel Rush' overall damage especially with the talent is.
Still, it's a sizable hit to DH damage currently.
Regardless, the point stands that Momentum isn't necessarily the biggest issue as it's being discussed in terms of the movement base damage rotation. You're still going to be using Fel Rush as much as possible even if you take Nemesis or Fel Eruption. Judging by a lot of comments I see I think people don't actually realise this and are hoping for changes on the wrong tier if they want to get away from it.
I'm not quite sure I follow that logic(at least in the case of Fel Rush by itself). In both cases as long as you don't cap charges you're not losing damage/uptime overall, being that the charges don't recharge independently but rather in order. Just have to burn both at the end of the encounter so you don't miss out on the extra charge from not burning both initially if you do it that way. Then you almost always have one charge "in the bank" so to speak, in case you need it for movement.
Any time charges are capped, especially with the ability being second in our priority, you're losing damage. This applies Momentum or not, right? Maybe I'm just a total dolt and missing something simple.
You don't have to Vengeful Retreat though, which definitely does make it less frantic.
will there be a havoc pre-patch guide on icy veins?
New question here about havoc dh performances in raids:
Lets say you are playing in a good guild where you have 24-25 good raiders in the roster and they rotate the classes to specifik mythic boss progression.
The question: Do you think havoc will be one of the classes that will be rotated out alot during mythic progression or the opposite?
Lets be honest here, some classes are usually very overall strong and rarely rotated out like mages, hunters, rogues etc.
Do you think Havoc will be in the same category as those classes or do you think they will be one of the speccs that are more commonly rotated out,
like ww monks, feral, ench, ret etc.
Im not asking for a 100% correct answers because that is impossible due future balance changes. Im asking for how you think it will end up like.
does fel rush against one target do more damage then an auto attack?
in pre patch with demon blades in a raid situation. it procs so often that is there any point using fel rush to generate extra fury if it does not = a damage increase over just auto attacking.
http://downloads.simulationcraft.org...lents/106.html
Looks like it does around 3-4x as much damage as a demon blades proc + MH AA at 110 in Mythic dungeon gear, I'm guessing the numbers aren't too much different at 100.
So yea, I think you're going to want to use it.
You're losing damage, but damage is irrelevant if using it wipes the raid.
Momentum requires an uptime above a certain percent to beat nem on ST; not meeting that means you need to go nem for the most damage, which will almost certainly be the case. However, Fel Master doesn't require a certain uptime; it's a damage loss, but sometimes that just happens because you have to hold something to keep the raid alive. So while you will lose damage, you won't be dashing around trying to keep an uptime and wiping the raid because of it, even if you lose optimal damage.
Sorry, yea, I wasn't thinking of the comparison to Nem, more along the lines of doing max available damage. Makes sense, ta.
I wonder at what level of delaying Fel Rush it becomes worse than Blind Fury. Though, I guess that's only relevant on Mythic Star Augur really, anyway.
Fel Mastery just seems overwhelmingly strong compared to the other options.