How the fuck is size relevant when past examples (Outland / Northrend) was a lot of empty space / mountains? Anyone who legit thinks they can use surface area as a good metric to judge the quality of an expansion needs to get their head checked.
How the fuck is size relevant when past examples (Outland / Northrend) was a lot of empty space / mountains? Anyone who legit thinks they can use surface area as a good metric to judge the quality of an expansion needs to get their head checked.
Be lucky we got the size we did, in lore the Broken Isles are not as big as they are in game :P
I love Warcraft, I dislike WoW
Unsubbed since January 2021, now a Warcraft fan from a distance
BOLDLY REPLIED
OT: It is smaller but a number of the zones have more verticality to them than past expansions. WoD had some, this has considerably more. This can be annoying in some cases when the way is not clear and you have search around. Stormheim in particular uses a lot of switch backs for their higher elevation areas. The good news however is that you do get a sweet harpoon grappling hook and get to hop around a lot there. It's a lot of fun actually. If you are playing any class that can slow fall it's really quite a pleasant place to quest as you can grapple up and slow fall down. DHs are particularly fun to play in that zone.
pretty huge actually. and pretty mountainy. like there's not always an easy way to get from a to b. there're some nice gimmicks in terms of grappling hook climbing in the norsk area (forgot the name). so yeah, pretty huge overall
If we get 1 Tanaan sized zone in a patch, it will be as big or bigger than MoP with all patches. If we get 2 Tanaan sized zones, it will be bigger than Outland.
Broken isles is like Outland minus Netherstorm and Shadowmoon valley, but nearly 100% of the space is used. If blizzard added vast expanses with the same amount of content, Broken Isles would be bigger than Northrend. I think its fine tbh.
It feels just right. Not too big, not too small.
Furthermore, I consider that China must be destroyed.
That doesn't really change the argument too much though. Can you visit everything immediately (and expect to not die)? No. can you work through a much larger swath in an order of your choosing? Yes. In general, at any point in your leveling experience, you have more options of where you can be than before. And with how much space that is, it may indeed feel like "you can go anywhere you want" compared to WoD's linear funnel.
And when you do level cap, the reuse of existing areas for world quests will have you revisiting more of the continent later than in previous expansions more frequently. I remember how little of the continent was used in Wrath once you level capped, unless you went farming for mats.
I don't think they need to go "hey, travel anywhere" with the scaling, but making more space relevant at any one time for your character is still a benefit.
im on of those guys that wont say anything negative about any further expansions, i enjoy everything with wow
Last edited by Ulfric Trumpcloak; 2016-08-07 at 01:37 AM.
Posts like this make me wonder if we play the same game at times. A smaller land mass does not equate to less to do in any way at all. Consider these examples: Blackrock Mountain. A small area, very vertical, taking a minor part of two small zones. It has a huge amount of content.
Kharazan: Tiny, tiny landspace, lots of content inside and around it.
Then look at a zone like Dun Morogh or Tirisfal. They are large areas with cities but the zones themselves have huge amounts of unused space.
So work on that mindset that smaller land mass means less to do or the reverse.
It feels small and anyone telling you otherwise isn't beeing totally honest (i have leveled to 110). The space is very well used but its clearly contained (in spacial terms. If you go off the quest path you can see how everything is surprisingly close), this is very easy to verify by the flight trainer travels. I miss larger sprawling areas, but when they aren't giving us flying, it could be worse.
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Class halls are not like garrisons, at least for now. Once you get more followers who knows if it will change, but in the class hall you get 3 missions a day. It's not a huge list. Also, you have to get out there to get resources for the missions. Theres no magic respawning crate.
Also class halls have a very cool fantasy and social aspect that i really enjoyed. It's very cool to hang out with your class buddies in an exclusive place. I do hope they stay relevant or they make more in future expansions. Feeling like part of a class order is vastly more engrossing than derping around with alliance and horde. You actually have something in common that you are invested in.
Its just silly when everyone has the same title and weapon i suppose. But it will get better with time.
Last edited by mmoc80be7224cc; 2016-08-07 at 01:09 AM.
I was a Death's Demise.
Those were the good old days.
Considering the amount of underground areas in most zones, for me personally, the world feels richer and larger than ever. Even if it's actually physically smaller.
Suramar is the prime example. This place is simply amazing.
yes like those massive areas of nothing but armies of undead you did nothing with all through that giant crevice of ice crown? that space was totalty all used, same with all those walls with massive elites that were never used for anything, and if they were it was one quest ,for a whole massive area that only needed a 10th the space
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i allmost hate suramar just for how god danm much there is, the place has so much fucking stuff in it, 1 its huge, 2 it has millions of buildings with multiple floors, 3 it has millions of massivly long caves
And that's totally fine. Icecrown citadel was a way much more immersive area than the blackrock foundry due to its scale.yes like those massive areas of nothing but armies of undead you did nothing with all through that giant crevice of ice crown? that space was totalty all used, same with all those walls with massive elites that were never used for anything, and if they were it was one quest ,for a whole massive area that only needed a 10th the space
During earlier expansions, world was bigger but emptier too. You had places purely for aesthetics. Now world is small but densely packed with mobs. You basically use every inch for something.
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It created scale. Now areas are all utility. Sense of immersion gets lost when zones are so heavily crammed.