E: I must be tired, I swore you quoted me. D: I'll leave the following anyway, even not directed at you any more. >.<
You have Stealth/Shadow Dance? Shadowstrike
You don't have them^? Backstab.
Whilst you use one, the other is literally useless.
We used to have stances, so we could macro them with [stance:0] Backstab; [stance:1/23] Ambush - for example, but they are gone. So, again the abilities that would otherwise have been on the same keybind for the last 10 years, now all of a sudden have to be moved. Now, again because someone always points it out - the keybinds are not an issue (I have 60 keybinds currently, 28 unused).
They literally do the same thing, but one has a buff requirement the other doesn't. They even merged Shred and Ravage for Druids for the same reason. It's just clunky and not needed. It doesn't add depth to the spec, it doesn't add difficulty, it definitely doesn't make it any more fun. So, why have it, other than to annoy 99% of the people who have posted in the rogue feedback thread(s) over the last few months? I first posted about it in the alpha thread April 13th, and every new thread since - along with hundreds of other players. Still nothing changed.
Last edited by Soisoisoi; 2016-08-10 at 10:29 PM.
I think Assassination will still be pretty decent, it's going to be best for 2-3 target fights and even trash/5mans until they start being aoe fests. No one is going outlaw whilst rtb has such a huge variance in dps.
At least that was slightly more tied into the rotation via combo points, even then it was still meh. Just not as bad as SoD.
Last edited by Soisoisoi; 2016-08-11 at 09:40 AM.
According to this logic, in WoD 6.2 assassination, Mutilate and Dispatch are the same thing and you should have been allowed to bind them both to the same button.
You have a Blindside proc or target is under 35% health? Dispatch
You don't? Mutilate
"Literally useless" to do otherwise, right? They "literally do the same thing but one has a requirement the other doesn't".
And WoD assassination was "so clunky" as a result, that when 7.0 appeared and Dispatch was no more, people flocked to the forums to complain that it had been taken away because the rotation was so much more boring now that it consisted entirely of refreshing dots.
someone dont make the macro [mod:shift] for mut e dispatch?
Holy shit, I thought for sure this'd be a joke thread, but good lord. Are people actually this stupid?
"Oh no numbers in a game were reduced, it's a fucking conspiracy!!"
sure, but i cant remember R+E, R+1, R+2, R+space and so on.
instead i can remember shift+3, shift+4, shift+R, shift+F, shift+space, shift+X, shift+E, shift+V
shift is a variation, not a different button
for my brain and fingers change a rotation from 3-3-4 to s3-s3-4 is a lot simpler than F-F-4.
even press a proc spell is simpler if i mod the baseline spell respect to press a completely different button.
yes technically isnt the same button, but pratically the modifiers arent different buttons :|
Last edited by omeomorfismo; 2016-08-11 at 02:11 PM.
It don't know what is is, but Rogue players consistently strike me as being able to come up with the most ridiculous conspiracy theories and childishly whacky assumptions. Since Vanilla. Obviously whenever a new melee class or spec is introduced, they reach their top form in this regard and are all in full cry (see what I did there)?
I guess playing a class that's based around a lot of concealment, deception and hiding in shadows does come with a certain inclination to paranoia.
it's just as tied in as slice is to combo points and
macroing it to a second SD keybind is the same as having it bound, it's still 2 keys and you still do it in different cirsumtances
and if you macro it into your regular dance you'll waste tons of damage, that's like saying people macrod premed into ambush imagine that dps loss times 100
Exactly, but that's what people WILL do, just like they did with Premed. I'm talking about the vast majority here, those who don't really care for that extra bit of damage, those who don't raid or do rated PvP. It's just that much of a weird ability. Off the GCD, short cooldown, no difference in rotation with or without it. SnD was something you had to at least think about occasionally, this... you have the option to ignore it completely.