It uses many more threads than that, however, the primary thread is still on large thread and how well that thread can run largely determines your performance. Also, plenty of people play on Pentium G3258s just fine.
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http://www.tomshardware.com/reviews/...e,3849-10.html
I don't see a signifigant performance gain going from the OCed G3258 to the i5. Virtually no difference between the OCed G3258(Dual Core, No HT), the i3(Dual core with HT) and the i5. HT and additional cores do very very little for WoW. Based on seeing the performance gain when going from the Athlons, which have a much lower IPC than even the Pentiums, you see it is indeed clock speed and not core count that matters. The rather sizable increase from OCing the G3258 shows this as well.
Use the old CPU, you bought a Xeon which is really for workstations/servers and not for gaming.
Your CPU and GPU cost $50 together? I doubt that.
I get 70-120 FPS everywhere, easily. Neither my CPU or GPU go above 70 degrees.
Also, it's rendered at 1440 and downscaled because my monitor only supports 1920x1080.
IE: Downscaling is a good thing here, it gives a much crisper image.
Not sure what I'm supposed to cry about :-/
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Virtual cores and actual cores are not the same at all. Hyperthreading exists for CPU intensive tasks like bioinformatics and rendering videos, most games (including WoW) get minimal to no benefit from it. This says nothing about how much benefit a game can get from multiple physical cores.
Also, you can't really compare CPUs like that. Superficially they may seem to have the same stats, but under the hood there are almost always major differences. Notably multi-core CPUs have a "dominant core" that's more powerful than the others, but you have no way to tell how much more powerful without testing it.
That's why I suggest that you just turn off the cores on your own CPUs to test the performance difference. That is the only clean way. Of course you won't see massive improvements on a multi-core setup (again, that's most likely intentional design), and of course you see a big change in performance from upping your clockspeed, but there still is an easily measurable difference in using one vs several cores.
Throw the virtual cores out then. Look at the performance of the 4690k and the G3258, which are basically the same, just the i5 has 4 cores. They are both Haswell CPUs using pretty much the exact same technology. The OCed G3258 is running at 4.5gHz, the 4690k at it's turbo boost of 3.8. You can see that yes, there is in fact a difference, because it is taking higher clock speeds on the G3258 to achieve near the same results, actually slightly under. However, You can also see, from the AMD CPUs listed, that IPC is much much more important. It performs worse than the G3258 without an OC. More cores matter slightly, mainly because yes, WoW is multithreaded, so if you can leave the one main thread on a core by itself, it runs faster. Having multiple cores to move all the minor shit too does in fact help. But not as much as IPC. IPC is king to WoW. The IPC of the Xeons is far worse than that of even the G3258 and especially the i5's. Xeons are not a great choice for WoW for that reason.
I believe the "Set Affinity Mask" thing stop being a thing a long time ago. At least for using more cores, it's really only useful for assigning specific cores.
http://wowwiki.wikia.com/wiki/CVar_processAffinityMask
Out of curiosity I did a short test with an i5-6600k in Legion beta. Everything was set on stock speed, with turbo turned OFF, first time I disabled 2 cores, then enabled all. Path: mage order hall ->Dalaran "entrance" -> center -> flight point -> Azshara. Though not fully crowded, a decently populated Dalaran is on of the places that may present a challenge for a cpu currently, excluding badly configured raid encounters, bugged zones, outdated addons etc. Everything went smooth with 2 cores, hardly any difference, once I caught a slight drop of fps, that means I saw 5x fps instead of 60 for a second or so. GPU was the same GTX 950 (an old trash compared to the OP's 1070), all ingame settings the same (generally the game's auto/recommended level for this config, mostly high with level 5 view distance).
Now, a few minutes long test without exact measures is not evidence for anything. Still, it is easy to see that any outdoor scenario, questing, flying or whatever else that is generally less taxing on the hardware than the capital city should produce similar results. Until I see massive fps drops or stuttering in a raid with 2 cores, I fully agree with Gorgodeus.
Well, no. Loads better - since WoW's thread load will look something akin to this in a typical raid environment. Note that this is on a i5-3570, the highlighted thread is at the limit of what the CPU can handle, and is limiting the game's performance.
While there are obvious benefits to adding a second core here, the diminishing returns after that are high. A third or fourth core can still reduce thread service delay, but it won't translate into a significant FPS gain.
Note that in cities, due to the considerable amount of asset loading required - thread distribution can change a bit to look more like this:
This never lasts for long however, and is not something you should build a machine around.
Last edited by mmoca371db5304; 2016-08-16 at 04:02 PM.
stop spreading lies dude.. try look at your cpu again.. i have a i7 5830k and mine uses 3 cores in wow where 1st core is 100%, 2nd around 70-90 and 3rd around 60ish. the only reason for why 1st core is 100% is due to watching streams and other things that uses 1 thread...
sorry but i speak the truth.. learn to use tools your Pc comes with when getting wins 10.. or go and fetch softwares that gives u a idea.. its really easy to find out how much your cpu use. just check your Joblist easy as pie. and sorry you feel so bad when people got better pcs then u.
oh please dont talk like you know something when you dont..
come again when u have a eduction in computer science
or something that gives you propper knowledge in how a cpu works and how programming works