Originally Posted by
SirCowdog
Well, one advantage of adding the kills to the actual quest objective is that it ensures that players are interacting with those enemies instead of seeking ways to actively avoid them. On the one hand it forces players to fight no matter what they want to do, but on the other it allows players to approach from whatever angle they choose(fly in, stealth in, walk in, whatever).
By just forcing everyone to the ground Blizz can put trash mobs everywhere without having to really think about it. I mean, sure, it control the way every player approaches the objectives(because they have fewer options), but that also hurts player agency, which isn't necessarily a good thing, IMO.
The entire no-flying thing just reeks of ham-fisted, overcompensation and oversimplification. It's a weak solution, like dumping ketchup all over everything the mask the taste of bland food.