Originally Posted by
Jeathebelle
No offense but I think you are not quite understanding the difference between skill floor and skill cap.
Skill floor means: how easy is the spec to pick up and get results with? Or another way of thinking about it--how effective will the worst players be with the spec, compared to how effective the worst players of other specs will be? Tic-Tac-Toe, for example, is a game with an extremely low skill floor. It is very easy to pick up the game and play it. Similarly, holy paladins have historically had a very low skill floor. In earlier expansions, spam flash of light. In Highmaul, Holy Shock->Holy Light->Holy Light. And in Legion, though the skill floor has probably increased, pressing micro-cooldowns on cooldown and filling with Flash of Light or Holy Light is a pretty low floor of being able to minimally play the spec. There are certainly healer specs with lower skill floors, but also specs with higher ones.
Skill curve means: what is the rate of increase in effectiveness with respect to skill. A high skill curve means the spec rewards increased skill with greatly increased effectiveness, and penalizes decreasing skill with greatly decreasing effectiveness. Discipline Priest is the obvious example of a very high skill curve. At the very top end of that curve, the most skilled players have very high effectiveness. But the curve drops off rapidly, so even moderately skilled players may have poor effectiveness and poor players result in forums being mobbed with others asking that disc be removed, ineligible for queuing for LFG, etc. Holy Paladin has a much more moderate skill curve.
Skill cap/ceiling means: How hard is the spec to play at it's maximum potential effectiveness, or how effective will the very best players be with the spec, compared to how effective the best players of other specs will be. I think this is what you are actually talking about, while Dream is talking about floor. You are correct that multiple factors such as removal of Illuminated Healing, new proximity mastery, auras, LoD, damage potential, etc have increased the skill cap for Holy Paladin.