I was averaging twelve hides/scales a skin, now I am averaging about five a skin - more than a 50% nerf.
Problem is and was this:
- Lots of leather drops
which leads to
- Leatherworkers can craft and obliterate items very cheaply and in large amounts, leading to Obliterum having a crafting cost of about 2k
which then leads to
- so now it's both cheap and easy to get crafted gear and upgrade it to 850, so many more people can do this than Blizz had counted on
So now you get
- People now have a bunch of idealy itemized 850 gear, instead of maybe a few pieces of Mythic dungeon gear with random stats and maybe 1 crafted piece
What THAT leads to is
- Mythic dungeon gear is suddenly not that interesting any more, raid encounter gear checks become trivial and teams progress through the raid much faster, while being less challenged and Mythic+ dungeons get cleared at a far higher level than Blizz anticipated or designed around leading to even MORE gear getting funneled into the system.
So, just by having too high leather drop rates the whole system was getting thrown out of whack, having far reaching and very nasty and unwanted consequences.
I was making gold hand over fist with the drop rates of leather and the Obliterum shuffle, but depsite that I'm VERY glad Blizz took action cause this was going to lead to very very bad things if left unchecked.
The amount of obliterum you can obtain is only marginally effected. They seem to have done nothing to the drop rate of Blood of Sargeras which you use to create rank 3 dreadleather belts at 12 leather 2 bloods each. Before you could farm 4000 leather and ~60 bloods an hour. Thats 30 belts and ~25 gloves at 150 leather each. So instead of making 10 to 12 oblit you can make 6. Still insane flooding of Oblit into the economy. Honestly I think they are in a bind here because of the nature of skinning/LW compared to other gatherer/crafting profs. They would have to severely nerf the drop rate of bloods or increase the mats required to craft most of the dreadleather patterns to fix this which would make people even more mad.
It is a real shame that this wasn't fixed in beta. Now you'll have some of the lucky people that realize how great LW was for making Oblit running around in full 850s and stocked up oblit or able to flip it for nice profit. Yeah 850 isn't the end all be all of gear but it is a nice little advantage for some people at this point in the game.
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Then make them mad and have LW on par with the other tradeskills for how much Oblit/gear it can produce in a given window of time. Right now it is STILL out of whack.
The main reason majority of early-birds who don't play the AH cry because we decimated our stockpile for cheap due to LW items selling for dirt cheap undercutting the market, this something that should never have made it out of beta. The fix should have arrived in the form of cutting the collection rate in half and increasing the cost for items by a 25% to 50% rather than fully crippling us with the market being inflated in top-population servers.
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It's not so hard if acquiring those ranks isn't really done through a meaningfully hard experience. You just skin more, do a quest that requires you to skin x&y, so eventually everyone will get to rank 3 by simply doing Skinning, which will get them a sizable amount of skins anyway.
The ranks are a meaningless concept for Gathering professions and simply a bonus to players who actually do those meaningless quests. It's nothing to complain about, you get double the amount of skins compared to someone who didn't care. That's nothing to scoff at.
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Why? If your 4 leather is now worth the same as 8 due to the economy adjusting to the new supply, what's the problem about? You're not complaining about crafting, you're clearly complaining about selling leather, so what exactly is your point except to bitch and moan about a change?
The economy will settle and then you'll be proven wrong. It won't take 4 weeks for that to happen either. So calm down son, take a deep breath, it'll be just fine.
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How so? If your aim is selling leather, how is selling 100 at 2000g any different from selling 20 at 2000g? Especially when the leather requirements for crafting haven't really changed.
You have less leather flooding the market for a hardly changed demand. If anything, this change is a good one for avid leather farmers.
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Not even "in a way". It will directly increase the value of leathers without altering demand, provided they do not touch Leatherworking to overcompensate. If anything, they even changed it so that the 815 crafted items now require more leather instead of Blood of Sargeras.
Anyone moaning about this needs to stop for a second and think.
No it doesn't make it useless. Quit acting like a drama queen because you can't farm up unintendedly large quantities of leather.
Also, by "stealth nerf" you mean in the patch notes?
Its still more rewarding than mining or herbing by orders of magnitude.
tl;dr stop crying.
Actually, I am a crafter.
Secondly, I think youre the one getting a little to worked up. Telling everyone to calm down, you sound like a jackass.
Bitching and moaning? I said I think they went a little too far. They went from it being more rewarding than other gathering profs to being worse. Its not bitching and moaning its a valid point. Frankly, this benefited me because I had a heap of leather saved up and will now either sell it for more or craft gear which then sells for more.
The economy will settle? Of course it will settle, everything is crazy right now. Thats not proof of anything but "when an expansion hits everyone goes nuts".
And what the smithing stuff doesn't require 165 ore for the bracer pattern? Or even better, JC doesn't require literally thousands of prospected ore to make 1 piece due to the absolute shit state of prospecting for rare gems? Skinning/LWing is still by far one of the most profitable professions.
Yeah, this nerf was overdue, leather was sick the first days, don't know what to do with it all.