I think that's blatant confirmation bias. I don't believe that theory at all. Otherwise how do you explain games like Dark Souls, or EVE online? Or hardcore mode in diablo 3? Games where people are going out of there way to find the most difficult aspects.
I think that it only appears that way with the flying issue because flight is SOOOOO much more powerful than any other choice.
Last edited by SirCowdog; 2016-09-11 at 10:12 AM.
In context of gaming "Path of least resistance" is a deluded way of saying "path of maximum fun". Players tend to skip parts of the game that they don't find fun.
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
Blizzard: We believe that, going forward, the game will be better with no flying. (Please don't say you need a source for that...)
A few weeks later they flip flopped.
So, either they changed their minds about the game being better without flying, or they care more about pleasing whining players than what they actually think is best for their game.
Now, look at the post I quoted.
Then look at my reply again.
Could it be sarcasm?
Last edited by Idoru; 2016-09-11 at 12:04 PM.
"You have your way. I have my way. As for the right way, the correct way, and the only way, it does not exist."
Friedrich Nietzsche
Negative. We pro-fliers want a better game and an increase int he fun factor involved.
Had you taken the time to read at least 2 pages, you would be aware of that.
But then again...
Last edited by Idoru; 2016-09-11 at 01:38 PM.
"You have your way. I have my way. As for the right way, the correct way, and the only way, it does not exist."
Friedrich Nietzsche
Quite honestly, I'd rather they just keep doing it the way they're doing it now. I really don't think the amount of people who find flying mount to be a deal breaker is that significant at all. I've heard only a few people on forums say this and actually can't think of anyone I know that minds; if anything, I've only heard positive feedback.
Clearly, Blizzard thinks the same because they did it in WoD and they've decided to repeat it for Legion, which suggests a lot of people probably prefer it this way.
That problem is still there.
With the nerf of toys and removal of goblin with goblin glider kit it is obvious they are trying to slow down players to stretch out players staying with the game. But it is having the reverse effect and burning players out. So, when will flying be added to avoid a repeat of WoD's failures? Are we witnessing a repeat scenario where they will have to do an about face because of mass exodus? Seems likely at this point.
- - - Updated - - -
My bro offered me to buy Legion for me and I said pass. I rather my bro buy me a good supply of cheese cake and carrot cake instead for the upcoming holiday season.
About the "don't like it don't use it" argument that's been popping up again: it's a cop-out. It means you think you know best about how WoW should be designed but don't want to actually think about game design. It'd be valid if this were an incidental feature like a cosmetic or toy that doesn't impact other systems, but flight is transformative on how players world quest and and use their gathering professions. In those contexts the limitations of travel are as much a part of the goal-challenge-reward loop as trash mobs are in a dungeon.
Trash mobs are a good example. Most players understand the role that trash plays in the overall experience of a dungeon. We want trash to be in the game. This doesn't mean we don't skip trash at every opportunity, or would choose to do it for its own sake if it were optional and had no other incentive. This isn't some paradox, it's a result of WoW being a videogame where the fun comes from the push and pull of the player having an objective the game designers putting obstacles in the way of achieving it. When we're talking about dungeon content nobody suddenly pretends that WoW is a freeform sandbox game where player choice is of singular importance.
So why for world content? Maybe because historically world content has been of so much less relevance than dungeon content. People have been trained to see it as an extension of the game menu rather than the actual game. But that isn't the case anymore and any argument for or against flying needs to be about game design.
Game design argument went out the window 2 years ago.
And Ion Hazzikostas just said that players will outgear the NPC's of Broken Isles well before the first raid drops in his latest Q/A. The Broken Isles will be trivialized well before patch 7.1 arrives so there is no valid reason to withhold flight other to slow down players.
Last edited by Mafic; 2016-09-11 at 03:58 PM.
I admit that no flying does give immersion to the game, but I really hope they will put back flying. I actually like what they did in WOD, since I can make an effort to get flying again. Looking at World Quests, flying would've made it so much easier to complete them, but I guess that's how Blizzard is trying to stall time and make players stay longer in-game. I prefer to experience everything on ground and then gain flying for convenience, rather than restrict me forever on ground.
tl;dr entire thread: Waaaaaaah I have to do something in an MMO to unlock flying, hand it to me or I quit!
Bye.
I don't understand how you get away with saying stuff. Do you have access to some sort of player count that nobody else does and are just watching numbers drop while also having access to an exit poll nobody else can see? Because otherwise you're just speculating players are leaving and speculating why they are leaving..
And the goblin glider kit has literally been untouched. Still a 3 minute cooldown. The entirety of your post is a bunch of nonsense and you have no clue what you're talking about.
People go for challenging content..........
Where everyone else who is playing that game is on equal footing. Someone else who chooses to play hard core is bound by the same ruleset as you playing hardcore. When it comes to competitive play, people don't want to play with handicaps. And as much as you may argue that there's nothing competitive about getting around the world faster... there is, and people feel it is. Especially for people who have work and real life obligations and time is a limited resource for them.
As far as your response to me about grappling, it exists in two zones of the games. As the deva said there was originally a leveling "flow' to the zones and it was pretty obviously left toright then suramar. The grappling mechanic allowed them to make suramar city questing a lot more interesting. You have to swim through canals and run across rooftops to avoid detection to reach your target, whether it's assassination, delivery or saving. With flight, suramar would be a hundred times less interesting.
Of course they could have made a "no fly barrier" for that part of the zone to maintain its unique nature of questing, but they haven't needed to thus far with no flight. I do believe that when they put flight in, suramar should have no fly restrictions still. It's an amazing city filled with cool mechanics for transportation and flight negates them all.
Last edited by Cthulhu 2020; 2016-09-11 at 02:14 PM.
2014 Gamergate: "If you want games without hyper sexualized female characters and representation, then learn to code!"
2023: "What's with all these massively successful games with ugly (realistic) women? How could this have happened?!"