I don't know, I was grinding the dungeons 1 day after release. I remember having trouble with Sha boss in Shadopan for example. The monk guy in scarlet monastery too.
LFR also very clearly showed people learnt. After the first reset it got much faster, barely anyone walked below the boss anymore. A bigger problem was no one telling anyone what to do, people just left and then everyone else left too.
Mogushan Vaults 2nd boss also had tons of wipes the first reset. I don't actually know why that happened.
Heh groups that require achievements for gated content when the expansion has only been launched for two weeks is funny.
Though, saying that, the groups that I run clearly state that you need 8k rep blah blah and we still have folks signing up who apparently don't know what that means -_- If only our guild healers didn't slack and were attuned already <_<
Reading obviously isn't your strong point, not the nothing to do stage but the less to do than previous expansions stage. In all the previous expansions the heroic dungeons has 24h lockout meaning you could run 60+ a week if you so wanted, in Legion the mythics (new name for heroics) have a 7 day lockout so you can run 8-10 a week depending on rep, as somebody who quite likes dungeons it really sucks.
The thing is that as much as some people want a queue for mythics to exist it won't really happen. Blizz already said that the reason that's not going to happen is that the content is somewhat difficult so they can't guarantee a decent success rate for random groups.
"But mythics are the old heroics!!!11!" - Maybe they are. Right now in LFG you also get a 15% dmg buff. You also get all manner of people who can't interrupt or kill adds, tanks who don't pick up adds off of people, etc. Mythics are a step up from normal HCs. HCs are a step up from LFD HCs due to the 15% buff. While an experiment by blizz where they make mythics queable for some weeks to get the success rate(ilvl scaled down to the minimum req) would be interesting that would only cause more problems as removing something after it having been available will upset people a lot more than something never having been available.
"Mythics are clearable in 810" - Sure they are, by people with a modicum of common sense i.e. move out of the fire and interrupt things while actually doing some DPS but that's not a guarantee in random groups. For more info see HFC HC Socrethar groups with ilvl 720+ which wiped constantly because killing adds is hard and doing more than 50k dps is just a far away dream.
One other issue right now is the loot that drops from them. It being 840 at base level makes it way too close to the gear that drops from the raid. Making them queable would also mean removing the weekly lockout but if done now it would more or less guarantee that everyone will be 845+ for the raid release which would make it a bit too easy. Sure, there are people who will have that ilvl anyway when the raid opens but it will have required some sort of effort to get - either spamming HCs or getting really lucky with WQ/Mythic drops. Given the difficulty of base mythic having it available with no lockout as it is now will just serve to make the first raid tier even easier which i'm not sure is the best idea.
Because they represent two different designs and they want recognizable and significant separator between the two. They've been desperately trying to turn back the clock on these features that offer "too much" convenience and accessibility (class/spec/talent change distinction, no flying, LFR-signifigance etc). This is one of those things.
You can of course choose to ignore it and do as you wish, I guess it wouldn't be very hard to write an addon that does everything by push of a button. But on Blizzard's end they're still two different things.
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That sad sad song you're trying to play on your extremely tiny violin isn't really working. It sucks you can't run 24/7 mythic dungeons. I feel for you. You can run Heroic dungeons instead. Or normals. If you like dungeons.
This "mythics is the new name for heroics" nonsense just needs to stop. It's incredibly stupid. Mythics are still mythics. Heroic dungeons are still heroic dungeons and normals - yes, they're still called normals.
They didn't change names. Discuss the "unfairness" of lockouts all you want, but use the correct names. Staph.
Last edited by mmoc53950756e3; 2016-09-13 at 09:29 AM.
I get the feeling you're still not reading the posts you quote, hence irrelevant nonsense like this.
Problem being Legion heroics are the replacement for pre-legion normals and Legion normals are a new extra easy mode. If I want to do faceroll easy content with worthless loot then I will just go solo Dragon Soul for the chromatic drake...
Tell Blizzard that, it was their idea to realign the difficulties.
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It's already been linked, read the thread.
yes how dare they think people will be ok with talking to each other first and forming a party to venture into a dungeon on a Multiplayer RPG game.. that is clearly outdated and unacceptable system!
More breaking news on 12: plight of the millennials that are complaining about all the driving they had to do on a need for speed game had reached the designers! Lead designer agrees that the system is outdated and announced that he will be working on cars that drive themselves while the user is jerking off.
I did mythic Court of Stars with a full group of Germans that didn't speak a word of English, a healer that healed for the first time in his life with no points in his artifact and a Monk Tank (and a ret pally pulling 50k dps on bosses).
We wiped a few times and still got it without saying a single word to each other.
Mythics are fine, just group up and kill stuff.
Stop with this bullshit.
at least people in group finder know what an interrupt or battle Rez is for the most part. I have had people in lfd or lfr tell me warlocks or dk's don't have battle rez's or know what an interrupt is. Also they don't know to focus the target marked either. The average player in this game is not that good. Most people here go on and on how good they are then in the next breath put the themselves down by saying everything is so easy. Yes it is easy for YOU with a coordinated group but with a looking for it wouldn't be so. It is so shocking how quickly people forget the cata dungeon experience.
You got lucky then. Because 99% of the time that would of turned into a name calling, finger pointing mess and you know it. At least those in there knew the problem and accepted and and moved along 99% of runs like that would not of. Don't let the outliner speak for the mass amount of runs.
no it's not. if you want to see all the content, put in some effort
No, it's actually common sense not to jump into a 25+ page thread and ask people to find you the stuff that's already been covered (you're outta your element Donnie!!") try asking the guy who agreed with me above he may be in more of a mood to do your work for you.
I have, and just went through the entire thing again. Saw many people making the claim, saw a link to a completely unrelated post by Blizzard a long time ago, but never saw an actual link, quote, or source where Blizzard stated that Mythics are the new Heroics (or anything of the sort).
It is, of course, possible I missed it, but so far as I can tell it has not actually been linked anywhere in this thread, nor do I recall ever seeing or hearing that claim from Blizzard.
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Since you have also read the entire 25+ page thread, would you please remind me of where this was? The link to Ghostcrawler's discussion about dungeon difficulty dating back to Cataclysm was on page 10, post #193, and was the closest thing I've seen to an actual quote, link, or source (and isn't really all that close, since it's completely unrelated).