Shuhei Yoshida, the popular president of Sony's Worldwide Studios, has said he understands why some fans were critical of controversial space survival sim No Man's Sky -
and blamed Hello Games' pre-release PR strategy for building up unrealistic expectations.
Disgruntled gamers complained about the absence of features and functionality in the final release that development chief Sean Murray had previously referred to in interviews and previews, ranging from multiplayer mechanics to the complexity of its combat and trading systems.
Speaking to Eurogamer at the Tokyo Game Show, Shuhei Yoshida said: "I had the opportunity to play the game right before launch - and I restarted playing the game on launch day with the Day One patch - so I could see the struggle for the developers to get the game out in the state that they wanted."
Yoshida said that personally, he "really enjoyed" playing No Man's Sky but could appreciate why others might not feel the same way.
"I understand some of the criticisms especially Sean Murray is getting, because he sounded like he was promising more features in the game from day one.
"It wasn't a great PR strategy, because he didn't have a PR person helping him, and in the end he is an indie developer. But he says their plan is to continue to develop No Man's Sky features and such, and I'm looking forward to continuing to play the game."