When looking at google trends I find that very hard to believe too :
https://www.google.com/trends/explor...=%2Fm%2F021dvx
When looking at google trends I find that very hard to believe too :
https://www.google.com/trends/explor...=%2Fm%2F021dvx
Who cares about sub numbers?
words you type don't count because they're stupid, tokens are subs that cost 50% more money than a normal sub blizz are cashing in massively on tokens.
imagine no-one used tokens, say 10m subs at say 10$ for an example, thats 100m $ a month.
now say everyone was on tokens, those would be 15$, thats 150$ a month, which as a business do you prefer?
"We don't think subscription numbers are a useful metric...Unless of course the number is in our favour."
if you look carefully at WHEN people quit warlords
it was during massive lag and server crashes and queue times when there were too many people playing along with ddos attacks
legion has the same subs as warlords did at the start..99% of the time no lag, no queue times, no crashes
there is around 3 million people who left within 3 months of warlords which was exactly in line with all the server issues
around 1mill left due to flying complaints and 1 mill left due to faralon being scrapped (because of people who quit over server issues) making them do more garrison related stuff
the mission board stuff is very light it's not as heavy micromanagement as warlords
the servers have been fixed
flying is already made but waiting for like 7.2 to release
if blizzard launches world bosses or mythic dungeons to quench thirsty content droughts then their subscribers could be as steady as wotlk was
-Proffesional Necromancer-
2004-2009? You mean back when the game was still a pop-culture icon and the hype was riding high? Back when stuff like The Big Bang Theory had its first bursts of popularity and geek and gamer culture was starting to enter the mainstream?
People were still trying out WoW for the first time back then (me included, I started in late TBC). Nowadays the pool of people who would be interested in playing WoW but have never done so has shrunk to a tiny size compared to the period between Vanilla and early Wrath. We're in the game's long tail instead, which means most people coming in to Legion have played WoW before (and likely unsubscribed at some point). The game managing to hit ten million people now is far more impressive than it hitting 12 million subscriptions back in Wrath.
Nothing ever bothers Juular.
vanilla was 100% time gated and grindy..
after a year of playing like 3 hours maybe every week end or fortnight on my uncles account during vanilla i was only level 17
in wotlk someone with that time would of been level 40, in cata they would of been like 70
so anyone complaining of time gated grindy stuff clearly are very new to wow or even very new to mmorpg in general fresh from watching the movie or swaping over from overwatch
-Proffesional Necromancer-
I know, and in many untold posts of the last year or so I have been telling people they were in development woes for years until recently, they made Draenor with around 50 people compared to 200-250 of legion, and they are able to break up that 250 into groups capable enough to bring out the content we desperately need.
Let's see how many they'll be able to retain.
Well disregarding that blizzard has never been very good at telling us what it considers a sub and were ridiculously generous with the chinese market.
What most people I see irritated about is not the # itself but the act of reporting it after saying they wouldn't. In other words the backpedaling/hypocrisy of it. Either subs matter or they don't.
Well considering stormrage doesnt have a queue at all anymore when it use to have around a 2 hour queue, i dont believe it.
Vanilla sure was grindy but not time gated (a time gated stuff is something which unlocks after a set amount of time no matter how much you play, like the wings of ICC during WOTLK). Also, when you grinded for something in vanilla you knew what you grinded for and the outcome was predictable.vanilla was 100% time gated and grindy..
that's not true
most people just don't have $16 to pay per month that's why they play league of legends or minecraft
there is 1-2 billion people with the internet
only 1-5% of that actually plays games because the rest have never even given it a shot
in the past blizzard advertised on tv incorrectly..they made gag shorts with random movie stars but they never actually properly advertised the gameplay to visually get people attracted to it
-Proffesional Necromancer-
15 milions in 7.4. Remember my words.
opening of AQ was time gated
i wasn't playing wow enough during then
i was a low level on my uncle's account but i remember the stuff everywhere in ironforge wondering what it was and my uncle said it was a raid that was coming
i had my own account at the end of 2007 in bc
-Proffesional Necromancer-