If your raid leaders says you should and you don't do what he is saying there is bigger problem then farming mats for what ever consumables.
You should always be ready to Pot even if you think it is a waste well mate sorry but it isn't.
You progress with each % u take of the boss's hp if pots at start put you over the breaking point of seeing the new phase you should be doing that when its demanded.
Your leader tells you to jump you jump or you fuck off and don't waste other peoples time and complain that its pointless.
Aka either do it or don't but don't use that you are lazy as an excuse that "what does it matter if i pot boss wont die anyway" .
There is a pretty simple solution: sell token on ah. There was SO MUCH TIME to take advantage of the easy ways to make gold in WoD, and I actually already have a million more gold than I started Legion with, just by buying herbs on ah, crafting potions with rank 3 and reselling.
Its this or self sufficient garrisons.
Choose!
Since Legion came out I wasted 1,2mln gold for pots, enchants and stuff. Horrible.
Sadly that's the price we have to pay if we want to play challenging content because Blizzard wanted to placate the so called "casual" playerbase that herbs all day then buys a boost through the raid and feels "smart" for "beating the game" that way. Can't imagine more boring way to experience the game but apparently people are happy when the market works this way?
See what I'm talking about? People who want to learn and progress are laughed at, while it's widely acceptable to just "buy a boost instead".
Pots and neck enchants are way too powerful this expansion they add way too much for raid leaders to allow people to pass on them.
And no, heroic fell over within a week and people pug it freely, it's too easy, therefore anyone with half a brain needs to either go mythic or unsub due to boredom.
It's all fine and dandy for people to claim "mythic is only for the most hardcore and dedicated" and forget there's no other content to progress through for the less hardcore. Heroic was a joke in comparison even to HFC. Casual guilds took months to finish heroic HFC while in EN you look at few weeks at best. There is no content left for them.
id like to see the numbers for token sales for cash vs bought for gold. i feel like more people could be taking this route to just buy stuff rather than farm, yet the token prices seem to have not moved much even going from the end of the 14 months of HFC to now. I really thought they would spike in one direction or the other.
Not everyone is suppose to raid mythic. It was never designed that way.
@Lioo pretty much 300k for 850 gear in first week and 800k for pots enchants and eventually flasks, 100k for random things
Casual guilds that have nothing to progress on but mythic raid (sure there are no m+ dungeons) could focus on mat farming also, instead of one of raid days, would be better than burning money on 50% pulls for 3 hours.
And i am not laughing at people, who want to progress, i laugh at people who can not manage their gold properly and whine that they are forced to farm.
P.S. Neck enchant cost nothing comparing to pots.
P.S.S. HFC is a full raid tier. EN is only half of it.
Did not you do guild M/M+ runs? What was the point to equip full crafted.
@Lioo there's literally nothing to do with gold in this game. Bought equip full crafted to get top gear in start of expansion for some weird purposes.
Doesn't change the fact that potions and stuff are ridiculously expensive.
Go alchemy and get an herb alt. Alchemy 2 hour flasks save you so much money. I raid 8 hours a week (mythic) and spend about 2 hours a week farming for it.
Which was my point, you have options. If you're rich IRL you can just buy gold via selling tokens, if you're not then you probably have better things to do than spend time in WoW farming gold.
- - - Updated - - -
https://wowtoken.info/
Here is a site with some handy numbers and graphs so you can see the trends.
I think that there are a few things which are contributing to the ridiculous state of consumables right now:
-Potions taking a ridiculously amount of herbs to produce only one. The currently amount of mats per pot should make 5 per craft, straight up, with the ability to proc more at rank 3. This would fix 90% of the problems right now.
-Flasks should be 2 hours for all players and 4 hours for alchs with the profession. It was this way, in fact, all the way up to Cata I think...which went down to an hour because of the perk and cauldrons being a thing.
-Speaking of cauldrons, they need to be reasonable to craft. Right now they are a complete zero-benefit and in some cases a loss. Why they were changed to not provide conjured flasks like they did in Cata, I'll never know. Even with Rank 3 having the ability to create multiple cauldrons they aren't worth doing at the moment.
-Rank 3 in both herb and alch needs to have a solid path of progression and not be completely reliant on RNG. The fact they give such massive bonuses and reduce farming time required by major amounts means that anyone without access to those bonuses is basically stuck doing double the tedious grinding. Everyone who wants rank 3 Starlight Rose or Potion of the Old War should have a solid path to progress to get there other than luck.
-Augment runes. As a UHDK, strength is my highest stat gain by a country mile so simply not using an augment rune on each Mythic pull is just flat out not an option. Give us a reusable one again. Make it 100k gold and require exalted with all factions if you have to. Right now they are ridiculous and there is nowhere near enough reliable sources to get them other than grinding our LFR on multiple alts and checking the LFG queue for tank/healer CTA. If you are a class that can ONLY dps, the latter isn't even an option.
Blizzard has the ability to step in and fix all of this at any time. They already have shown they can and will with the way early BC raids worked. I think once enough people get fed up with these systems and threaten to quit, they will unfuck this whole quagmire.