You do realize that its the hardcore players who enable the casual players to have content / a game in the first place right?
Its called trickle down game playing.
The hardcores get catered to, and the casuals have something to aspire to.
If casuals have nothing/ no one to look up to then interest declines, and subs fall since they can consume all the easy content (in your fantasy land scenario) in a matter of days / weeks. Oh where the fuck is the content Blizz!?!?! Ive already consumed it all, and since there is no other difficulties to master, i guess I quit! (speaking as Johnny Q. Casual).
I may pay my subscription every month, but I don't lose sight of the fact that the other 4/9/24/39 people I'm grouped with pay too.
I mean uhhh, as far as I'm concerned, if someones not going into an instance (arena/battleground/dungeon/or raid), they aren't even a casual to me. You can't even say that you are anything by just leveling up to 110 and doing world quests... I consider myself a casual.. and I've cleared normal EN each week, have cleared kara, etc.. so to me.. just because you did world quests, it doesn't mean jack shit. You aren't even playing the game unless you go into an instance.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Wrong, hardcore players do not enable anything since AQ opening.
True, Blizzard pushing every player through the content at same time is what cause this. (ignore difficulties)
Casual raiders are happy with clearing it on lesser difficulties, or at a much later time when they overgear the content.
When casuals or raiders whine about lack of content, it is not because of difficulty settings.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Everyone pays to play this game, so paying wont give you items and gear and doesnt give you the right to anything, paying just gives you the right to play this game NOTHING MORE, people these days want everything handed to them, its crazy, you cant get the same gear doing nothing when another person did a lot of grinding and different things to get that gear, gear isnt and shouldnt be handed to anyone, otherwise the "reward" feeling would be gone long time ago
Are you really comparing a mob with a raid boss? this is so funny and crazy in many levels, anyway, all pve players have the same goals, the difference is that casuals want everything handed to them without doing anything, if you get more gear you are able to do more difficult content and that way you feel you are progressing with your character, since the rewards are better, but hey, they are just so afraid of everything so they will just shout at blizz so they can get good gear for free, no thanks, they must stop being afraid of the "Mythic" word in something and they must get out of their world quests bubble
What it always comes down to with the tryhards, although you spelled the last word wrong.
No one's afraid of the "Mythic" word. People are afraid of the assholes who have made Group Finder their home, because most well-adjusted humans don't like sharing their game experience with raging nutbags.
Why is this an argument? The people that complain about loot when they refuse to raid to progress into higher M+ don't deserve better loot. They have access to the same gear as everyone else, they just refuse to go and obtain it. That's like saying you want $10,000 so someone should just give it to you. Everyone has access to money, some people have it easier depending on their skill set, while others have to work harder. People who run dungeons/raids put more effort into the game than someone who logs on for an hour to do a couple world quests and pet battles. Why should people have their time devalued because you refuse to put more time in. The casual base is absolutely awful at understanding how rewards work and think because it's a game that they should be handed everything they want for $15 a month. When I say casual, I mean people who have no desire to progress their character and want to be handed everything.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"