Are mage really so strong that we need a 10% int nerf?
Are mage really so strong that we need a 10% int nerf?
I have seen someone go from 100 to 20% in a 3s window from a frost mage. That being said, they LITERALLY just nerfed your guys health, and didn't wait to see the after effects of that change at all... so this seems like too soon for my liking. Mages are supposed to be glass cannons. If you start nerfing their damage, you take away the "cannon" part"
Last edited by Saverem; 2016-11-01 at 07:17 PM.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
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Can you show me on the doll where the shaman bursted you?
You seem to be missing the fact that other than damage, the enh shaman has absolutely nothing on the defence side - a 40% damage reduction on 1,5min cooldown and a root removing sprint on 1 min cooldown. Counterstrike is useless when the shaman himself is getting focused - which they do, as everyone knows they have no self-defence.
Nerfing their damage would make them literally worthless just as they always were in the past.
Maybe in RBGs where its all clv and aoe or even 3s where you have ton of pets to clv...but when it comes to ST and scoring kills DH are total shit, thats why there are only 4 DHs above 2.2k last time i checked 1 week ago or so, and one of those DHs is afking since Bloodlet/TG nerf. In 2s when i face a dh/healer team, if you do not stack with your healer, DH does 0 dmg to your team, you simply need to sit Ehealer and you will win 100% cuz Dh will not be able to kill ur healer nor you.
The problem with destruction is it takes no skill and is designed to just roll face and blow someone up with no thought. If the spec is strong it becomes too prevalent and frustrating to play against at most levels of play. But then if it's bad, it's really bad because it has to stand and cast which people can CC or LoS. The spec needs more moving parts before it can really be a balanced, well designed, and POWERFUL spec like people want it to be.
And don't flip out just yet. The nerfs aren't THAT bad. Chaos bolt will still hit for about 500k which no other caster can compete with on a semi-rotational spell.
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I agree. It feels nice when classes have multiple different playstyle options. Shadowburn wasn't too strong, Chaos bolt was just too weak.
Bandwagon sports fans can eat a bag of http://www.ddir.com/ .
There's a good reason why enhance is in 9/10 tourney teams atm and the teams with it have facerolled through most of it. I play one. I rarely die if targetted unless it's retarded burst, they normally swap off me. Oh btw ele is godly again gg. Ww I tried a little in 3's tonight and its alright.
It's been said a million times - if you're standing around letting a Destro get CB & Fear chains on you without kicking, juking, LoSing, or countering, then you deserve to have your empty skull wrecked. No different than letting that happen from any other caster.
CB should have high damage, it's DPET (Damage Per Execute Time - the amount of damage output for the amount of time needed to cast) should be on par with other spells; it also has a higher resource cost and is hard cast (stationary). Thus it should nuke you down if you're out of position or didn't manage your CDs well. It's named Chaos Bolt, not Chaos Wet Noodle.
Where are the squawks about a pally's long ass stun, in which you do nothing while your head is caved in? Is that not a free "I win" button? And then there's pally bubble. Several other examples with other specs.
Destro was passed over for many teams in WoD because it was easily shut down by any team with average competency, or if they got no peels. Even so, they seldom got top 3 DPS in a group but would have higher KBs if played well, which IMO is more important than cheesing the meters like rot specs can do. All else being equal, it's infinitely better to put 3 players in the GY at ~20% then have them live at 10-20%, heal up, and stay in the fight. That's why you bring burst/execute specs as well as rots.
But then they nerf Shadowburn again. Blizz truly has their heads up their asses, obvious when their lead class dev plays the game on a fucking tablet.
Every time they make Destro decent again (but not OP) like it was in 5.3, it's usually the bad melee that do the bulk of complaining.
Last edited by Caolela; 2016-11-02 at 01:13 AM.
Why did they buff havoc? If anything it could have used a nerf. As soon as I get tagged with glaive throw I contemplate just taking my hands off the keyboard, you can never escape them or out damage them.
im pretty sure there were some shenannigans. my highest ms (wich includes casting cs debuff on target, having 3 stacks of fr up and sharpened blade on) do like 450 k dmg. I have 875 gear, and there are not many better geared arms warrior around. This talent setup is absolutely unviable for rated / serious pvp, and its highest hits are not even half a million. a normal ms crit can go up to like 290- 330 in standard pvp spec, with the colossus debuff on the target (which needs a global btw). In no way a warrior could delete 70 % hp in one global, not even with flask, pot and berserking up.
Havoc is extremely weak atm in rated arena, only 4 above 2.2k cr US wide last time i checked a week or so ago, 1 of those DH has been afk since Bloodlet/GT nerf. DH's clv dmg is good but when it comes to ST/utility they are total crap. Don't get me wrong 1v1 and in RBGs they are decent/good but when it comes to rated arena, they are worst dps class in game
Havoc is pure battleground hero, they push scary numbers in BGs due to cleave/aoe but are very weak in arena, especially in 3v3 which is supposed to be what PvP is balanced around. If you go check their representation DH is least played class above 2000 rating in 3v3 (by wide margin as they have below 1% rep). It's gotten to the point where it's actually quite hard to find people willing to queue with DH.
Then again buffing agi/stam is very lazy way to go about fixing DH as their main issue is complete lack of utility, wonky abilities and low single target pressure outside 4min cd.
That 5% agility will mostly just serve to pad BG-dmg numbers even further.
Last edited by mmoc70716bef22; 2016-11-02 at 05:55 AM.
Well, judge four yourself.
https://clips.twitch.tv/spb_89/LuckyWoodcockBibleThump
It's okey they nerf and buff, but this 10% nerf here, 10% buff here, just makes them look like idiots.
Usually every first season in the expansion is cancer, but now I'm starting to wonder if they can even make S2 or 3 any good.