So... this new Ooze card. Serious dropping of the ball here.
How about keep the cost and stats and alter the battlecry to be "Remove one durability from your opponent's weapon. If it is still equipped, take control of it"
Boom
You're welcome
So... this new Ooze card. Serious dropping of the ball here.
How about keep the cost and stats and alter the battlecry to be "Remove one durability from your opponent's weapon. If it is still equipped, take control of it"
Boom
You're welcome
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Too OP. Poisonous Swamp Ooze is similar to Bloodsail Corsair. Not really a card you put in the deck but can be an insta-pick from a discover mechanic if your opponent has a weapon up.
I gotta say...another boring expansion. The hand mechanic is "eh", and most cards are pretty much useless, aside from Arena.
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All the priest cards revealed so far have been either good or insane.
So far I'm not excited for this expansion at all, it just seems boring. Most cards so far are either ''buff minions in your hand'' cards or existing cards that get scaled lower or higher (like the new warlock Infernal and Hellfire), and some legendaries for just reno decks. They also seem to push taunt warrior and aggro paladin which will probably never take off.
I'm looking forward to play priest with the new cards atleast, seems like they are finally getting as god as the other classes.
If Blizzard gave one of you guys a card to reveal, you'd break your NDA and show it to me before you were told to reveal it, right?
Wait, they only let dumb streamers/youtubers reveal cards? I wanna reveal one. On behalf of MMO-C. How do I contact them?
Not to mention the dragon priest is close to the most boring deck in the entire game. The whole focus on dragons shouldn't be that surprising though, considering that focusing on dragons is a quick fix for priests, without the need for bigger changes that the class desperately needs.
Agree with this.
Priest probably needs a different hero power entirely, but I dunno if that's on the table. The current hero power leads to long, brutal grinding wins which are dreadful to be on the receiving end of when it works, and there aren't really any cool Priest interactions with a large life total either like how Warrior cares about armor. It's just boring and not fun, which is probably part of the reason Priest has never had a tier 1 deck since release.
Not really.
FoN Savage Roar druid was a tier 1 deck forever, but it was still an ok class to go against for most classes because they could of drawn badly/had a bad start/etc.
Handlock was a tier 1 deck forever, but it was still an ok class to go against because there was play and counterplay(after leeroy,soulfire got nerfed+1 mana)
Midrange Shaman IS a tier 1 deck, and its still OK to go against.
A tier 1 priest that plays from ahead would be cancer. Not only would many hero powers be simply negated, but you would lose with your own cards and threats. I was watching Kolento a month ago playing priest vs warrior and the warrior literally played nothing the entire game and just hero powered/removed Kolento's threats via exe/shield slam. It was the right play but a horrible game to experience.
Every deck, ever is ok to go against when they draw badly.
Every deck, ever is ok to go against after they get nerfed.
For no reason at all it seems. However, plenty of people would disagree with you, and none of this addresses all the loads of other decks that were incredibly frustrating to play against; patron warrior, secret paladin, miracle rogue (in it's hayday), and the list goes on.
As opposed to mirror matches and rogues with similar abilities, or the myriad of other decks that were also labeled cancer by the great collective, and precisely how does a strong priest negate other hero powers?
I like dragon decks. I really like dragon paladin and dragon warrior more then dragon priest though. But, resurrect priest is really fun to play i think.
That Druid Legendary looks alright in certain situations. Raven Idol style decks where you can get both options from a Pick One card would make the thing strong, but getting both that late is really hard to do.
Kazakus will probably see no play in any meta deck.
Wickerflame Burnbristle looks like a huge ass waste of a legendary card if you were going to craft it. A 3 cost 2/2 with DS and Taunt that can be removed easily isn't worth 1600 dust, I am sure of that.
The Murloc legendary just makes Murloc Paladin stronger, Dragonfire Potion might be a good removal for Dragon Priest, since Priests don't really have AoE removal that does that much damage.
So I am thinking of a (wild?)OTK deck for priest.
First use Raza the Unchained and Auctionmaster Beardo the turn before and get 2 coins from a Burgly Bully(or have Executus/Shadow Word: Death reduced by Emperor). On the next turn (assuming Beardo is still alive) Summon Executus, Kill him with SW. Hero Power(1). Now cast Forbidden Shaping, Hero Power(2). Now Silence that 0 cost minion you just summoned, Hero Power(3). Now use Circle of Healing and Hero Power(4, 32 damage!). He should be dead by then if he had nothing on the board(unless they have some armor/mitigating effect.
Now this is very hard to get off, as you need all these cards to pull it off. You basically want to fill your deck filled with 0-1 spells, but because of Raza you can only have one of each. Though a Emperor could help you considerably by reducing 1 mana cost spells. Though you can also gain spells through Thoughtsteal, Shifting Shade and Grand Crusader.
You could also gain reduced cards from Shadowfiend too I guess.
Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose