After just finishing Tyranny, which has to be the shortest isometric RPG I ever played, I just have to ask a question that pops up in my head with almost every new RPG I play: What the hell is wrong with video game endings in the last years? Either the games are just cut off at some random part in the story like in Tyranny (and the artbook lists the acts that didn't make it into the game....). Or, you have a rushed ending full of plotholes that leaves half of the story unfinished. For example, I felt that way about TW3s Deus Ex machina ending against the white frost. But, everyone is doing this, e.g. I can't remember the last Bioware game that didn't need an expansion to include a semi-sophisticated ending.
I don't need endings to cater to my taste. But at least be consistent and actually "end" something.
Sorry for the rant.