Thats not even close to enough what we need.
Adding to list useless stuff:
Touch of the moon : which is even worse than echoin stars. This has literally 0-3 procs per boss fight. Completely useless trait and we need to waste 3 points for that shit?
Bladed Feathers: Seriously 75% more armor? Another literally unwanted trait.
Light of the sun: Worst interrupt in game and 15 seconds of cd? Pve wise useless
Emerald dreamcatcher makes us pure turret specc. In any situation we don't want to move more than what we can with 1 gcd so 1sec movement ever 2 seconds? So yeah better nerf our blink which we don't even want to use and top of that after blinking its 2 GCD's before we can get back to moonkin form. Better nerf it! TOO STRONG
Top of that our talents are complete mess. Several diffrent AOE talents that we don't even want to use because base spell is horrible. How about FOE? Great aoe if we can pull it perfectly, BUT thats just in our dreams. Not going to happen in real situation. Another spell that forces us to turret mode and not to move or do anything else than spam solar wrath
Starlord and Nature's blessing's should be baseline passives.
AOE need complete rework
The emerald dreamcatcher needs rework
Tier 19 needs complete rework
Shoulders needs to be banished to oblivion
We should be able to spread moonfire as baseline
FoE needs complete rework or deletion from game
our utility is worst in game
Imho, if they'd made mastery affect DOT damage in such a way we dont lose the current single target dmg, we should be good. We'd get a decent dmg increase on ST, but an even greater on aoe.
This is way to extreme imo. AoE doesn't need anywhere near a complete rework, we just need to get to our maximum output quicker. Echoing Stars could be stronger, really we need more burst AoE potential. I understand that Blizzard doesn't feel that everyone needs this, unfortunately that's not how the players feel and not what design calls for in mythic+
Simple fact is, if a class doesn't posses burst AoE, they aren't going to be desired for mythic+ and that needs to be viewed as a problem from blizzards end.
I agree that FoE needs a change, it's simply to difficult and to unreliable to use in it's current state. It's use is way to niche, and it's to unforgiving if even a tiny mistake is made. Mathematically the talent is good, conceptually it's pretty fun...but practically it's just not possible to use right now.
obviously, for players - that is not what the issue is.
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The applications for solarbeam being useful are significantly lower than aoe stuns, so yes. those combos would be preferable. Especially considering they also bring short single interrupts
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He literally said his stance isnt that balance is bad or good - why would you ask that?
Anecdotal evidence is anecdotal. Logged numbers show other classes doing better damage
You actually think groups try to combo 3 aoe stuns after one another? No.
Again, it doesnt change the fact that it 99% of cases a stun (with followup single interrupts) is better than an aoe silence.
Im sure you could give some examples where you prefer the solar beam over an aoe stun? I cant think of many.
Imps in court of stars? should be dead easily after 2 stuns. What else?
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The issue is that utility spills into raids, where utility is worth a big fat 0.
Should i use treants to get some extra dps on Mythic Guarm? Maybe i can help offtank it? Oh i know, il solar beam him for a trinket proc chance