Originally Posted by
Notdev
It's painfully apparent how many people who never stepped foot into a raid or at least never have been a part of an organized raiding guild post their opinions on how organized raiding works in this thread.
"You aren't forced"
"The game was always grindy, in Vanilla it was super grindy"
"Just tell your RL to not have ridiculous standards"
It doesn't work like that.
When people say forced or required, sure, they don't really mean gun-to-head forced.
However, say you're in a raid team with 25 members. The guild is progression oriented. You're a good player, who mainly plays to raid. You log in outside of raid now and then, do your emissary quests daily, and do a few mythic+ runs here and there.
The you're guild doesn't require you to do anything outside of raids, but lets say 18-20 of those raiders prefer to put a lot of effort in doing all raid difficulties weekly, and have run 200+ mythic+ dungeons since launch, all outside of raid and got their 5% buff from their 35th trait. Meanwhile as someone who has maybe done 30 mythic+ dungeons, did normal/heroics once or twice outside of progression, and doesn't run LFR is stuck back at 30 and probably won't be getting 35 at their current pace for another 4-5 weeks. All of a sudden you're on the outside looking in, and feel inclined (a nicer way of saying required/forced) to pick up the pace and grind out a bunch of AP asap or lose your spot for 4-5 weeks, if not for good.
5% absolutely matters in a progression setting. While I am fine in that I have my 35th trait, our guild has lost 4-5 long time members who were used to mainly playing to raid (they quit, didn't go to other guilds), although they'd play more during new content. As a 2 day guild we were really attractive to people who had time demanding jobs, hobbies, families, etc other stuff outside of WoW. Now, however, they ARE forced to either put in at least another 7-14 hours a week into the game outside of raiding to stay on top of things OR lose their spot. There is significant pressure to do so. And for the vast majority of these long time members, "just find another guild that suits your needs" isn't an option. Because they enjoyed raiding with their current team. And literally ANY team that is mythic progression focused will indirectly or directly require you to do some sort of effort outside of raids.
So they quit.
The grind isn't limited to AP either. There is an implied legendary grind. An implied M+ grind. A raider who gets all of his gear from raiding WILL fall 10-20 ilvls behind someone who runs a significant amount of mythic+ as well as raids.
And yeah, the game has always had grinds. But the grinds always had an end in sight. (the AP grind's end is out of sight for 95% of WoW's players. And they said they were adding even more traits, further extending that ending) And the grinds didn't require you to play 8+ hours a day to get far ahead of the curve. Comparing the AP grind to attunements or slow raid gearing is just silly.
Oh.. and I've seen so many people say that these kind of threads are what got us WoD, and the alternative is WoD, and there is nothing in between. Except there is... The 3 expansions + vanilla before WoD were in between WoD and Legion.
This isn't a complaint, just an observation. I have ample time to play WoW outside of raid and my RL obligations. But many don't, and for the first time in a long time have to make a choice.