I hope you do realise that most damage we deal is because of Mass Hysteria trait, don't you? Remove that, and we quickly end where healers are in recount.
What really should be done is buffing LoTV and replacing the mind spike absurdity with real talent. I'd just give more passive damage increase for LoTV, like, extra 20% or 30%, and dot spreader instead of mind shike. This will give those of us who hate stm crap an actual choice. Unlike now @ ptr. If we deal as much damage as other specs as the result of these nerfs, then the die part of stm should fucking go away as well. I see very small logic in wasting hundreds of thousands of gold over extra repairs, foods and runes just to deal maybe as much damage as some pleb mage in the end.
Last edited by l33t; 2016-11-30 at 02:55 PM.
No more time wasted in WoW.. still reading this awesome forum, though
MH + StM breaks the game.
easiest way to fix it is to chance/remove MH since some people like the StM playstyle.
Obviously as with any mechanics change numbers will have to be tuned to arrive at the right balance.
So yes, by changings/removing MH the base numbers of shadow will probably have to go up.
2 minute long voidforms are not a problem in and of itself. Its only when you combine it with MH that is becomes insane damage.
It ignores such insignificant forces as time, entropy, and death
You forgot to consider the fact that the new version scales with Mass Hysteria and Mastery, neither of which Mind Sear did, as far as I know.
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"Not every talent boosts our baseline idea of Shadow! GG Blizz." Spoken like a true intellectual pioneer.
Mind Spike was, from the start, intended to give burst AoE damage. Now it's actually useful.
The spec is built around DoTs, though with enough haste (in the right situation) on Live, you only have to cast them for new targets. Doesn't sound like a DoT spec to me.
I wanted to try Sorrowsong trinket from Tolvir TW, so far it didn't proc at all. Anyone able to test it, did they somehow disable the proc ?
MH greatly buffs the damage of LotV as well. Remove it, and we'll end in a healer's zone in recount. Actually, MH is the only one trait of our artifact which matters. Other gold traits could very well be nonexistent...
Also: should we have CoP back? I know a shitton of people who enjoyed that playstyle as well, you know.
No more time wasted in WoW.. still reading this awesome forum, though
I will highlight it for you since you seem to have problems with reading
MH + StM breaks the game.
easiest way to fix it is to chance/remove MH since some people like the StM playstyle.
Obviously as with any mechanics change numbers will have to be tuned to arrive at the right balance.
So yes, by changings/removing MH the base numbers of shadow will probably have to go up.
2 minute long voidforms are not a problem in and of itself. Its only when you combine it with MH that is becomes insane damage.
and yes I would have no problem if they replaced Mind Spike with CoP. whats your point?
Edit:
And as an added bonus after a removed MH and number rebalance we will probably have more dps outside of voidform which is sorely needed.
Last edited by Gorsameth; 2016-11-30 at 03:40 PM.
It ignores such insignificant forces as time, entropy, and death
it's actually pretty cool that blizzard gives us the opportunity to poke around with a dead corpse on the PTR. we have this glimpse of the future where we know we're gonna die but the scary part is we don't know the date
You're completely missing the current state of SPs.
The changes to mind sear affect purely AoE (and to a lesser degree stacked cleave) where SPs are already extremely underperforming even when played by the best players in the world. This is a huge problem in lower M+ but also in higher ones depending on a lot of factors. At the same time, it can make solo play as a SP very punishing compared to other classes (it's already punishing to begin with given how void form works) because all those small adds that most classes can oneshot take ages for SPs to kill.
Not only is AoE affected negatively by the changes (which already makes no sense given how weak SP AoE is), it's actually suffering the most in scenarios where it was already the worst previously: Outside of void form (losing lingering insanity) and against very low HP enemies (now have to apply SW:P and cast on a target with SW:P to AoE).
So yeah, you're reducing the variance but since we're talking about AoE here you're reducing the variance from "quasi non-existant to horrible depending on skill" to "quasi non-existant to barely existant depending on skill".
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You forgot to check the actual PTR before calling my post filled with facts based on evidence a "rant" and replying with your made up bullshit. The current PTR version of mind sear scales with neither mastery nor mass hysteria and that's absolutely trivial to test as well (aside from being obvious from the tooltips).
Also, going by your comments about mind spike, it's obvious you have not even bothered checking out the PTR or the datamined changes and you're just blindly defending Blizzard in your fanboyism. The PTR version of mind spike is now very comparable to LotV: Rarely/barely useful at all, clunky to use and a significant DPS loss if used only slightly incorrectly. Compared to LotV, however, it's now basically useless for single target and for AoE it's still a joke compared to what even weaker AoE specs have.
No. If you remove Mass Hysteria you need to give all the players that don't use StM something similar or better than that. StM is the problem, Mass Hysteria is just a symptom of the problem StM is. They could change MH to only 1% damage per second when using StM but would it solve our issues? Don't think so.
It doesn't. For god's sake, can people who haven't even checked out the current PTR or the datamined changes not spread their bullshit?
This is the current iteration:
When Mind Flay deals damage, if the target is afflicted by your Shadow Word: Pain, it deals [ 40% of Spell Power ] damage to all nearby targets.
Generates 1 Insanity per target hit.
It's a passive in your spell book and has nothing to do with either mastery or mass hysteria.
One, out of their baseline three. One of the DoTs is even their resource spenders.
33% of their baseline DoTs via an optional talent vs 100% of their DoTs (baseline or not). Both are DoT specs. Surely even you see the problem here.
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Unwedge the stick that's so far up your ass and calm down before you have an aneurysm. If it didn't scale with MH and Mastery prior to the latest PTR build, then at least the wording strongly implied it.
Why does StM do the insane damage it does?
Because it allows the Mass Hysteria to stack to high and maintain those stacks for to long.
Just voidform itself it not the problem. And a long voidform from StM is not the problem. Its when you combine it with the stacking damage increase from MH that it gets out of control.
So you can nerf StM sofar that its not worth anything anymore (or it will remain OP/become OP again as gear increases) or you can attack the root cause. Mass Hysteria.
And yes ofcourse you need to replace it with something else worthy of being a gold trait. And ofcourse you need to balance the numbers around MH not existing.
If you think MH is not the problem but StM then I would love to hear your reasoning for this.
It ignores such insignificant forces as time, entropy, and death
Would we be totally fine if there was a clause in S2M that said:
'While S2M is active, MH is 1% not 2%'
Damage outside of S2M is untouched.
MSpike is still a blank but honestly at this point who cares.
Our AoE is a kinda bad but we are still good on packs of 5 mobs, just not 10-15.
A total rework of a spec mid expansion is such a kick in the nuts for the player base.
So you base your current statements on previous builds' mechanics combined with current build's numbers? Gotta love how you make even less sense with every post. I also really enjoy how people who call you out on your imagined bullshit have a "stick that's so far up [their] ass" because obviously nobody cares about facts in a discussion anyway.
Last edited by GT4; 2016-11-30 at 07:13 PM.