Originally Posted by
creb99
So what would be involved from Blizzard's side to get a server up?
Bear in mind:
1.) No changes are needed to the client as 1.12.1 works as is
2.) No art assets need updating, because they are all in the client.
So, what Blizzard need to do:
1.) Since they found the server code under the couch, they need to get that compiled on new hardware and a newer version of Linux, or if they want, compile that on a virtual machine that resembles the hardware and OS from 2006.
If they do decide to port the code to newer hardware and a modern Linux, it should take an experienced developer not more than 4 weeks to do. I am not nearly as talented as these superstar coders and I even I manage to port old open source projects in a few weeks.
So, IMHO, 4 weeks max to get server code compiled.
2.) Now the most time-consuming bit would be to rebuild the vanilla database with all the quests, etc. because apparently, this is now the bit that they don't have. Although, since anybody that is somebody uses version control for everything, I have a suspicion this data could be found under the same couch as the server code.
But, lets say they do have to create that all from scratch, then I don't see that taking about 3 designers longer than 12 months to accomplish.
3.) When all of the above is done, they are ready to launch and now they would need a team of 1 or 2 people to fix bugs and maintain.
Would all of this really cost them "millions" as some suggested in this thread?
Am I missing anything obvious here?