if you are saying ppl are boost from titanforged... it means that nighthold item level will be boosted too... it doesnt matter how many ilvl have ppl now, if the baseline is higher than other raids, pretty much ok. titanforge will do the same on NH.
if you are saying ppl are boost from titanforged... it means that nighthold item level will be boosted too... it doesnt matter how many ilvl have ppl now, if the baseline is higher than other raids, pretty much ok. titanforge will do the same on NH.
Although I could get behind a +5 ilvl increase on all difficulties, I think the rewards are relatively fine. I understand that people want the ilvl to be higher but, since WoW has gone the way of war/titanforging, going even higher than that would be "too strong".
However, I really think that LFR (a joke I know) should drop better loot than 850; if they want to have it as a catch up mechanic, I really think that 860/865 ilvl baseline should be LFR's level.
God no. WoW already has a massive issue with scaling and the massive jumps in item level are only adding the to the issue. The gap between a fresh max and a latest tier geared player is going to become insane. They did the item squish to avoid this issue but just went back on it within a few expansion.
Aye mate
I don't either. But at the same time I applaud their willingness to try something.
It does work in the sense that I certainly don't mind doing the dungeons over and over. And as someone who doesn't have time to really sit down and raid anymore it works for me. But I see the frustration from a raiders standpoint.
My hope is that they tweak it a bit for the next xpac. The thing I love about this new Blizz is they seem open and willing to try new stuff and if it doesn't work then so be it. Doesn't mean it wasn't worth a shot though.
"Be polite, be professional, but have a plan to kill everybody you meet.” - General James Mattis
gear should just be gear, it should either have sockets or no sockets and when you finally get it you don't need to farm it anymore unless you got it from a lower difficulty. having lfr/n/h/m is too much on top of all the wf/tf/socket nonsense. let the gear be the gear, and allow it to scale with the difficulty level like it always has, nothing more is needed. then they should just remove heroic as a difficulty all together(or normal, or mythic, idc which 1) because it's feels clunky and congested with so many difficulties. lfr is completely pointless but they won't ever remove it, so after lfr there should be a real introductory raid that takes some gear/skill to finish and allows players to see the bosses, and a hard mode that actually challenges competent raiders.
the legendary system also needs to allow players to target their preferred legendary either by choosing the next one they will get whenever they happen to get lucky, or by allowing a trade of 1-2 legendaries they don't want.
finally, they should bring back reforging, it worked well and served a purpose and it would work well with the current gearing system. not everyone loved it, but it definitely allowed you to better tune your character the way you wanted. this mattered more when skill mechanics like snapshotting were in the game, but that's a whole other rant i'd go off into about that, 1 spell from 1 class was broken with it(/wave @ soul swap) so they removed the biggest skill factor for anyone with a dot... shit, i started ranting... oh well.
Fortunately, ToV participation appears to be sucking, so NH gear just has to be better than EN.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Heroic rewards from new raid are better than mythic rewards from old raid, and you think this isn't good enough?
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Just like ToV drops got bumped, so will Nightholds.
I fail to see the problem.
Heroic NH loot can up to be a full 30 base ilvls higher than Heroic EN. That should be the baseline for comparison, and coupled with tiers and trinkets it's a huge power increase, far higher than ToV's.
Comparing Mythic EN/TOV loot to Heroic NH loot is asinine if you ask me. The people who are fully decked out in bis 890+ gear are going to demolish Heroic week 1, then go straight into Mythic where the juicy stuff drops. Like in any raid tier. Heroic isn't meant for them, it's meant for Heroic or casually Mythic raiders who are in 870 to 880 gear right now. Nighthold is gonna hold tons of upgrades for those. Working as intended.
Nighthold rewards probably should be much higher, and will probably see a bump.
http://www.wowprogress.com/encounter/xavius-heroic
http://www.wowprogress.com/encounter/helya-heroic
The average ilvl of a guild that now first kills hc Xavius is 872ilvl(boss drops 865) and the average ilvl of a guild that now hc kills Helya is 883(boss drops 880) <-- data taken from latest first kill of those bosses by guilds. Outside of tier bonuses/trinkets, you are very likely to disenchant anything from Nighthold hc at this point, even if you're doing content at the "working as intended" level.
The average mythic raider is not exactly excelling at mythic bosses raid killing unless they're undertuned. The very foundation of wow raiding at a casual level for many years was: ok this boss is very difficult for us at this point, but next week after another farm of lower difficulty(normal/heroic) and current dead bosses(heroic/mythic), we're going to have a better chance.When next week you disenchanted everything, you're pretty much waiting for Blizzard to hotfix 20% nerf or for miracles.
Tier sets are still huge. so tier+itemization will still make Nighthold gear good. not to mention a half dozen overpowered trinkets of all shapes and sizes. There are a few NH trinkets that 880 will beat 895 versions of EN/Mythic+ trinkets.
The game has been like this for a long time. Previous mythic raids have always had a higher ilvl than the next normal and most heroic encounters. The only offset and reason most people even run normal-heroic if they are a m+ guild is the chance that a new tier bonus is better than previous, trinkets possibly being better, and learning for mythic encounters. The only reason it feels low is because of a few things, mostly legendary ilvl with the chance of other things being titanforged.