Originally Posted by
narendal94
I think you're missing my point. I was not argueing about stat weights, just that higher ilvl generally means more damage. If I've got the choice between two mages that both itemize correctly, one is 880 and the other 875. I would always go with the 880 because in theory he can do more damage. It might backfire, he might have been boosted and the other mage might be a rank 1 player. But in 9 out of 10 times it's the right choice to pick the higher ilvl player for pugs.
I might have a skeewed sight on this because I rarely pug and when I do it's usually only one random in the group of 4 friends. All I know is that 1 good leader can carry 4 others in a dungeon. A prime example of this was in cataclysm. A lot of people thought that the dungeons was too hard, I never noticed. I took charge of every group and rarely wiped. I called CC explained tactics if someone didn't know, what needed to be interrupted etc.
Ofc that wasn't timed but if you want good and quick communication you should already be in a voice comm and strategize before the run. And by doing so you might find new friends and you wont have to pug and care about your ilvl anymore.