Originally Posted by
DakonBlackblade
3% is literaly the difference beteween killing a boss in time or wiping to enrage, or killing a boss before he overwhelms your team in mythic +, I lost the count of how many times on my many years in WoW I had wipes on sub 1%. And on mythic+ you always want to be faster. 3% is specialy valuable in non farm content cause when its farm you can afford to do less DPS cause everyone will be on top of theire game + better geared, not to mention it is more than 3% because if you are feinting to heal yourself you are wasting energy and GCDs with something that deals no damage, you should only feint the moments you already would wich are not that many, if you are feiting extra you are costing yourself DPS. And on mythic + the belt is specialy powerfull cause damage on trash matters, and that belt is amazing on trash packs, specialy comboed with the cloak. If you watched Serenitys +20 you should know its about doing insane deeps to blow the trash packs before they become a problem, why do you think paly tanks run with a DPS focused build, they don't care they become less sturdy with it, if things die faster you don't need to survive for a long time. The healer runing mythic + with you should be able to heal a rogue without Will that is executing the mechanics properly, seens ot me like you run with a healer that costs the team DPS having then go out of theire way to do his job.