Actually the point is if every guild out there decided it was stupid to play this way and just played normally then the " world first " race would be months long rather than a week or two. Frankly whether people like it or not, I think Blizzard is purposely trying to persuade as much as possible away from this style of play, to make mythic an actual progression rather than an all out race.
And I really have no love for people who pursue the world first race anyway to be honest. But Blizzard is still making the game, and they know what people will be required to do in order to compete in the world first race. Guilds are just doing whatever they have to do in the system that Blizzard created.
Yeah if every athlete decided to just not take steroids, nobody would be forced to take steroids and we wouldn't have to ban steroids.
If every guild decided to take it easy, slow down, play it casually, then some guild would figure out that they could easily win the race by going hardcore, as they would be the only ones to go hardcore.
Anyone who approaches the AP system with some sense of sanity its not that big of a deal.
I agree with Ion on this issue. The community sets insane standards for content that is not really that difficult. Yet everyone wants it to be done as easily as possible.
The AP grind is a constant progression path not something you try complete in the first month.
Ok but look.
With RNG on top of RNG, Legendary system, AP grind, world questing being 24h cycle (not 25 dailies per day thing anymore) - there is something that blizzard does bit wrong there too.
I mean yeah, for non-mythic or non-worldfirsters not much of these are really important.
But when you can get your BiS relic from like Eye of Azshara +15 titanforged, what else you gonna do if you wanna be world first? Run that place to death with other peoples keys. Oh Nighthold drops too much Versatility cloth? Better go back to ToV and EN and hope for those 900 titanforges! Even world quests can sometimes give you better stuff if its titanforged enough.
Now imagine if there was no titanforging. the BiS gear would come from raids, usually the newest or one tier below it.
Mythic raiders wouldnt need to run EN or mythic+ in hopes of RNG titanforged trinkets and relics etc. That would be huge part of the "routine" taken away, giving time to actually have downtime.
Titanforging is "fun and cool surprise" for most people, but "a must" for people who need to push it to the top.
I'd rather have the old "upgrade" system back where you would get upgrade currency from content the gear is from. At least then, you wouldnt have to cross fingers and pray for old gods.
AP, while not the biggest hurdle in this expansion if you played from day 1, is still something you "have" to keep up with specially with alts in play. At least you can now send tomes for AK.
And not to mention legendaries.. I've seen people just re-roll same class because its easier to get 2 first legendaries than try to get 4th or 6th legendary. And for some classes the difference can go from "clunky and low dps" to "spec fixing and roflstomper". At least in eyes of top enders.
Not to mention 7.2. came out on PTR with raid testing almost as soon as M Gul'dan was down.
Yeah lets put huge part of blame on guilds, eh?
Last edited by mmocd6ad878d9b; 2017-02-24 at 12:29 AM.
You do realize how gearing works in Legion, right? Those people didn't have "previous raids gear". Early guilds did multiple split runs, thus having all the stuff they needed from heroics. Later guilds got the same through multiple clears. Both of those groups had titanforged drops, which are even higher level than standard mythic loot. It's entire possible to be in "next raids gear" before it even comes out. Cutting Edge raiders were never as geared entering Mythic as they are in Legion.
Not only that, but Paragon traits are % based. Meaning, the better gear you have, the better they are - so you still need to cap them eventually, for maximum benefit. It's one of the reason new traits are changed to static bonuses.
Wow just wow. To place the blame for peoples burnout on the raid leader is just uncomprehenable. Guess they dont get to decide whether to play or not to play and are forced. Bad move on Ion.
Of course they are! Think about it, you have a set of the playerbase that can literally no life the content, and bash through months of supposedly gated content, and rub their nuts in the devs faces.
No matter what the devs do, there will always be bleeding edge. But it's the constant developer fight, and not for the playerbase to even worry about unless it's popularized and made into propaganda. Basically, the bleeding edge is romanticized, mimicking real life.
Ahhhhh the special snowflake syndrome rears its ugly head....
To use your own arguement against you ....Your saying you want instant content that you can grind like a idiot so you can then clear that content as quickly as possible and then whine that there's not enough content ..... just like that past expansions .... hmmm not so smart lol because lets face it, you'd be grinding anyway regardless of what Blizz did, be it LFR, Mythics etc for ANYTHING that would give you an advantage, that's the hardcore mentality.
So whining about this new "grind" that you actually force upon yourself is really a moot point, its the same shit but in a different form in a new expansion.
Also the point being .. Blizz design for the majority of players not the small minority .... and hardcore raiders and definitely the minority, given only a small number of people actually raid at all relative to the number of total players.
Science has made us gods even before we are worthy of being men: Jean Rostand. Yeah, Atheism is a religion like bald is a hair colour!.
Classic: "The tank is the driver, the healer is the fuel, and the DPS are the kids sitting in the back seat screaming and asking if they're there yet."
Irony >> "do they even realize that having a state religion IS THE REASON WE LEFT BRITTEN? god these people are idiots"
He's 100% right.
Blizzard doesn't force people to play 24/7.