Originally Posted by
eschatological
Here's the problem: You can have a mythic guild which doesn't enforce farming of some shit. We don't require alts, or split runs, or 54 traits in your weapons. We don't even require you to do your weekly m+15, let alone farm m+.
We raid 11 hours a week, and are 4/10M. And I'm okay with that progression, but as a raid leader, I've had to tell the people who only have that 11 hours a week to play that they're not good enough as the people who simply put in more time. We sat people because they were in the low 40s for traits, on bosses. And they're understandably upset because in previous expansions, you didn't need so much out-of-raid time to "keep up" with the rest of the raid. In fact, it's not since the days of farming consumables and resist gear (when people at the high end were easily doing 20+ hours just INSIDE the raid) that you've had such an out-of-raid "requirement." So for that "casual Mythic" raider that a) only likes the raiding aspect of the game, and b) doesn't have the time/want to spend the time outside of raid, they kind of get fucked.
And yes, I know, as a raid leader, I can still take these people with 40-42 traits. But then the people who have 54 traits get pissed because there's this perception that 1) players putting in less effort are getting rewarded in spite of it, and 2) these people are holding the raid back.
These are all conversations I've had with our other officers and various raiders this expansion.
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And the thing is, it could soooooooooooo easily be solved with a weekly AP cap. There was a VP cap, why isn't there an AP cap? Make it high, for all I care. Make it out of reach of the "casual" (in terms of ability to do content) player, but something progression raiders can attain. Make it 15-18m a week. I get about 1.5 a day from WQs, so that's 10.5m a week, and 10 bosses in Nighthold on normal/heroic drop about 1.5m on each difficulty, that's 13.5m. Then you only need to get 1.5m to 4.5m from m+ and M-NH and old raids/LFR, which is like, totally doable. And then, the RNG of world quests will make it so that some weeks you have to run less content like m+ etc. Or old raids/LFR, which don't give guaranteed AP drops, but one week you get really good RNG and, grats, now you only need 5 M+ between 10-15, instead of 8.
And then, it would be infinitely easier to tune these raid encounters. Because you would know, exactly, what the max player could, and would be at. It's mind-bogglingly easy. With this new paragon trait, you'll always feel behind the proverbial 8-ball if you're not constantly running M+ to get that extra AP that can help your raid out.
I just don't understand it.
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And I have never, not once, bitched about gating in end-game content. I don't know any serious mythic raider who has. The main complaint from endgame raiders has been long end-expansion tiers.