1. #2321
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    Quote Originally Posted by despotar View Post
    guys some questions:

    1) is the controling like mass effect 3 so clunky and shit? (like space-bar for everything)
    2) the sight again only 3rd view? that was a big nogo for me in mass effect. why dont they let you switch?
    3) overall length of the game? because i´m not spendig so much money for 10h gameplay. im watching at you resident evil 7.
    4) how many followers are there?
    5) is the story going on after the 3rd part?

    big thx
    1. As someone who loaths console controlers, I thought the controls in 2 and 3 were very nice.
    2. Yes. I imagine it's the same 3rd person. Is that a problem?
    3. No. Bioware doesn't ask you to pay 60$ for a 9 hour game. Right, Bethesda and ID Software? I guess we're looking at the regular 30+ hours.
    4. Let's see. Off the top of my mind. 2 humans, 1 turian, 1 asari, 1 krogan. Sadly no Quarian, FUCK YOU, BIOWARE!!!
    5. The story of Andromeda is in no way linked to the story of 1-3. The arks departed the Milky Way galaxy somewhere between 2 and 3, so the expeditioners have no idea what happened back home with the whole Reaper conflict, nor are they affected by the green ending. Anyone can jump right in and doesn't need to play the prequels to know the full story.
    Last edited by mmoc594fd2488f; 2017-02-28 at 07:02 PM.

  2. #2322
    Quote Originally Posted by despotar View Post
    guys some questions:

    1) is the controling like mass effect 3 so clunky and shit? (like space-bar for everything)
    2) the sight again only 3rd view? that was a big nogo for me in mass effect. why dont they let you switch?
    3) overall length of the game? because i´m not spendig so much money for 10h gameplay. im watching at you resident evil 7.
    4) how many followers are there?
    5) is the story going on after the 3rd part?

    big thx
    1: Yes and no. On the one hand, the controls are inspired by ME3, but wont feel as clunky because they're adding the ability to jump, dash, hover, and boost-jump giving you a layer of verticality to your movement that was completely absent in the original trilogy, where your feet were perma-glued to the ground. As a result, no, you wont use the spacebar for everything. For example, there's no longer a "snap to cover" button. You just press yourself against any solid object and your character goes into cover, move back and you leave cover.

    2: Yep, mass effect is still a third person game. It goes into first person when you use scopes, but that's about it.

    3: This is a bioware game. Even their shortest games are 30+ hours at minimum. Worry not about paying 60 bucks for a CoD-length campaign here, that can be beaten in an afternoon. Even if you ignore all the side-content there is, you can bet physical cash that the main campaign will take at least 2 dozen hours.

    4: six in total. Cora, a female human biotic. Liam a male human cop. Peebee, an asari scientist/archeologist. Vetra, a female Turian soldier. Drack, a male Krogan warrior. And Jaal a male member of a new specie in andromeda, called the Angarans.

    5: Chronologically, yes, it takes place after the third game. But because there's a time skip of almost 650 years, and the game is set in an entirely new galaxy, there's very few connections to the old trilogy other than refereces and name-drops. They've stated that this is going to be a new clean slate that people unfamiliar with Mass Effect can dive into without feeling lost, but will include throwbacks and references that veterans can appreciate.

    Por que odiar si amar es mas dulce? (*^_^*)

  3. #2323
    They are using a different game engine this time so I imagine the controls will be improved.

  4. #2324
    Deleted
    Alright guys, put down the pitchforks for a bit. It seems Vetra, the Turian follower, has a personality that is very similar to that of Tali, so there may be hope yet. Oh and Cora is the new bitchy Miranda.

  5. #2325
    SAM has a kind of unnerving voice, to be honest.
    "In order to maintain a tolerant society, the society must be intolerant of intolerance." Paradox of tolerance

  6. #2326
    Deleted
    Quote Originally Posted by Derah View Post
    Someone else might have gotten it wrong.
    Which is the proper outcome.

  7. #2327
    Quote Originally Posted by Dezerte View Post
    SAM has a kind of unnerving voice, to be honest.
    I'm sorry Scott, I'm afraid I can't do that.

  8. #2328
    Quote Originally Posted by Lahis View Post
    I'm sorry Scott, I'm afraid I can't do that.
    That's it, if he starts singing "Daisy Bell" I'm outta here.

    Por que odiar si amar es mas dulce? (*^_^*)

  9. #2329
    Merely a Setback Sunseeker's Avatar
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    Quote Originally Posted by Cirilla View Post
    DA3 was horrible. The Maps were completely empty and filled with stupid random Collectible Bullshit and crap that could have been made my a Mapgenerator. I expect the same here: a shallow boring explore and gather stupid collectibles.
    I don't really get the obsession with "open worlds" in an SRPG. It's great for a MMO where there's a lot of people running around doing different shit at the same time, but Bioware has made several good games with linear "zones" in the past, I don't know why they need to change that up now. Linear, limited zones in DA2 was only bad because we went to the same 3-4 zones over and over again. I mostly felt like I was wandering around without purpose in DAI, so I really don't want even bigger maps filled with randomly respawning shit and a million collectibles.
    Human progress isn't measured by industry. It's measured by the value you place on a life.

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  10. #2330
    The Lightbringer DesoPL's Avatar
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  11. #2331
    Quote Originally Posted by Valeron View Post
    They are using a different game engine this time so I imagine the controls will be improved.


    The time period when they left is before all the events in mass effect 3. Also apparently during character creation they ask you if your shepard was male or female.

    So the weapons/lore of the cast is basically contemperaneous with mass effect 2 but due to cryo sleep the actual game time is six and a quarter centuries after whatever the outcome of ME3 was. It was their way to keep a lot of the same lore but in a way they don't have any direct interaction of whatever outcome was selected in ME3.

  12. #2332
    Quote Originally Posted by smrund View Post
    I don't really get the obsession with "open worlds" in an SRPG. It's great for a MMO where there's a lot of people running around doing different shit at the same time, but Bioware has made several good games with linear "zones" in the past, I don't know why they need to change that up now. Linear, limited zones in DA2 was only bad because we went to the same 3-4 zones over and over again. I mostly felt like I was wandering around without purpose in DAI, so I really don't want even bigger maps filled with randomly respawning shit and a million collectibles.
    Because companies always try to emulate what sells.

    Skyrim was, and still is, one of the most successful videogames of all times, so naturally every game under the sun wants to be like skyrim.

    Skyrim is very much an open world. GTA 5, another game that broke sales records, is also an open world game.

    Thus, games try to emulate that formula, without taking into account the vast amount of effort, and polish that went into making that open world feel alive and thriving.

    Por que odiar si amar es mas dulce? (*^_^*)

  13. #2333
    The Insane rhorle's Avatar
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    Quote Originally Posted by Derah View Post
    Because companies always try to emulate what sells.
    Skyrim sold a lot and did well but it is about 10th on the highest selling game list. There were also open world games before Skyrim as well that sold well and were hits. Skyrim didn't create the open world craze by a longshot. GTA5 did better then Skyrim.
    Last edited by rhorle; 2017-03-01 at 12:15 AM.
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  14. #2334
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    Quote Originally Posted by rhorle View Post
    Skyrim sold a lot and did well but it is about 10th on the highest selling game list. There were also open world games before Skyrim as well that sold well and were hits. Skyrim didn't create the open world craze by a longshot. GTA5 did better then Skyrim.
    GTA5 did better than every game ever created. But that is Rockstars pedigree. When they launch games, everyone knows that there will be an insane amount of polish and player freedom in the game. They help out their own sales by having longer development cycles as well.

    Skyrim happened to be the first widely accessible Elder Scrolls game that was extremely modder friendly. Because Bethesda's motto is let the players fix our shit. Mods tend to extend the shelf life of games for a very long time.

    Example would be Sins of a Solar Empire. Still played by a lot of people because of mods. They recently released new DLC for it long after it was launched.

  15. #2335
    Can we just take a moment to talk about how bad that video was played? Ya he had terrible aiming but he was also running 4 guns(3 Ars and a sniper) so he was almost certainly overloaded on weight. Instead of using a Infiltrator or Solider profile like he should have with so many guns, he uses an Engineer for "combos" even though he is super overloaded, and i didn't even see him doing combos at all. The coup de grace is when he only uses one favorite the entire map giving him 3 skills of the 12 he could have, at one point he takes off Overload on a map that contains mostly synthetics with shields....
    Last edited by Ilikegreenfire; 2017-03-01 at 12:34 AM.

  16. #2336
    Void Lord Aeluron Lightsong's Avatar
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    Quote Originally Posted by Derah View Post
    Because companies always try to emulate what sells.

    Skyrim was, and still is, one of the most successful videogames of all times, so naturally every game under the sun wants to be like skyrim.

    Skyrim is very much an open world. GTA 5, another game that broke sales records, is also an open world game.

    Thus, games try to emulate that formula, without taking into account the vast amount of effort, and polish that went into making that open world feel alive and thriving.
    I don't see the bad thing about open world long as it's done right. And by that not UBISOFT open world.
    #TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde

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  17. #2337
    Merely a Setback Sunseeker's Avatar
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    Quote Originally Posted by Derah View Post
    Because companies always try to emulate what sells.

    .....

    Thus, games try to emulate that formula, without taking into account the vast amount of effort, and polish that went into making that open world feel alive and thriving.
    Well yes that's my point. If you're going to do open world put the energy in or don't do it. And frankly that can go for Bethesda as well considering that their open world is more like a half-painted canvas intended to be left open for users to fill in the gaps.

    Bioware does great linear-levels. They should stick to that.

    - - - Updated - - -

    Quote Originally Posted by Ilikegreenfire View Post
    Can we just take a moment to talk about how bad that video was played? Ya he had terrible aiming but he was also running 4 guns(3 Ars and a sniper) so he was almost certainly overloaded on weight. Instead of using a Infiltrator or Solider profile like he should have with so many guns, he uses an Engineer for "combos" even though he is super overloaded, and i didn't even see him doing combos at all. The coup de grace is when he only uses one favorite the entire map giving him 3 skills of the 12 he could have, at one point he takes off Overload on a map that contains mostly synthetics with shields....
    Speaking of guns, I'm replaying the original Mass Effect and this is something I did not like about the later games:
    I like having a ton of guns. I don't like being limited to only carrying guns appropriate to my "spec", but conversely, I'd like the option to carry around say, 4 pistols, each loaded with different mods, or 4 different kinds of pistols or whatever. It'd be nice to just have a "proficiency" system and a "weight" system. You're proficient with the weapon or not, this makes you better at shooting it and you can carry as many weapons as you want, up to a weight limit with bigger weapons obviously weighing more.
    Human progress isn't measured by industry. It's measured by the value you place on a life.

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  18. #2338
    PC Gamer: Mass Effect will be "softcore porn in space"
    Quote Originally Posted by PC Gamer
    We already know the 'banging' in Mass Effect: Andromeda will be plentiful and good, however BioWare's Aaryn Flynn has now dubbed it "totally softcore space porn."

    That's following the game's retail listing which, although as yet unconfirmed by the ESRB, has been bumped from containing 'partial nudity' to 'full nudity' as part of its provisional M rating (for blood, strong language, strong sexual content and violence). Flynn, the developer's general manager, celebrated the news on Twitter:

    "Remember. We lost the 'partial nudity' rating and got full 'nudity'," says BioWare's Aaryn Flynn.

    You'll notice further down that thread one user remarks "I'm struggling to tell if you are trolling us or not right now", to which Flynn curtly replies: "Oh I'm not."
    Yeah, I don't think it will be porn. The girls in porn are pretty, whereas WTF IS THIS

  19. #2339
    Quote Originally Posted by ramjb View Post
    PC Gamer: Mass Effect will be "softcore porn in space"


    Yeah, I don't think it will be porn. The girls in porn are pretty, whereas WTF IS THIS
    Well Vetra is pretty. And Ryder can be customized.

    (and TBH girls in porn aren't all that pretty all the time either)

  20. #2340
    The Insane rhorle's Avatar
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    Quote Originally Posted by ramjb View Post
    Yeah, I don't think it will be porn. The girls in porn are pretty, whereas WTF IS THIS
    Then you are clearly ignorant of how much makeup is used in the Adult Industry.
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