Bioware has said, if memory serves, that you keep your savegames from the Early Access period. I don't know if this means you have to re-download the game or not, however.
Also, ''the human eye can only see 30 FPS'' is so factually wrong you might as well have stated the sky is not blue. If you're fine with 30 FPS, that's cool, I mostly am too. But let's not pretend there isn't a difference.
Last edited by Jastall; 2017-03-09 at 10:47 PM.
Alright folks, let's keep discussion on ME:A and off of the FPS debate. Thanks.
Well FPS is actually a major point for a lot of PC users. If it isn't optimized properly then that leaves a lot of people going to go where it is better/stable.
I would also believe we should be a spoiler free zone until March 28th. Gives the early birds a lot of time to get things done in addition to those who take their time.
The body expressions still move very Bioware, what I mean by that is their arm movements still look like they are part muppet..... It doesn't bother me too much but come on Bioware this has been in your games since the first Mass Effect. Cannot you not challenge your animation team by doing more than reusing the same skeleton
I love Warcraft, I dislike WoW
Unsubbed since January 2021, now a Warcraft fan from a distance
Really, the conversation animations are the most unnerving to me. Yes, the cutscene animations aren't the greatest but man, conversations are just awkward. So stiff!
Seriously, what is wrong with the default pose for the dude. Who leaves their arms hanging like that normally, or while walking?
That's the kind of shit that drives me so completely nuts. How fucking hard is it to get a basic fucking default post right. Glad I've no interest in playing as a dude.
Hey I'd take the stiff standing and talking animations over the even weirder movements.
Every time I see cutscenes with female Ryder walking its just weird. She seems to have extremely wide hips and her walking gait is like slanted outwards. Like she is lumbering. Like how a stereotypical gunfighter might walk in a parody of a western, with their legs overtly separated and rocking back and forth as they walk.
But then all characters seem to have similar problems. Like look at male Ryder in the thumbnail of that video you linked. That is his resting pose... He always looks like that, with his arms hanging wide... Who does that? No one does that. Its very unnatural.
EDIT:
Look at her legs.
Last edited by I Push Buttons; 2017-03-10 at 12:55 AM.
Yeah, it's like they're using the same animations for nearly a decade now. The extremely awkward bow legged walk for female characters has pissed me off since it first appeared in ME1 (maybe even DA:O? I've scrubbed as much of that game from my memory as possible) , and sadly it doesn't look like it's going anywhere.
WHY CAN'T THEY BLOODY MOTION CAPTURE SOME REALISTIC MOVEMENT WITH MODERN TECHNIQUES FOR FUCKS SAKE
Do they not have like, actual human beings that work on the game to point out how unnatural their animations look?
Yes, I know I sound like a broken record but this continues to truly astound me how the animations can be this bad.
As I understood, they said that the story will be gated at some point into it, i.e. a certain conversation required to proceed will be unavailable until the full launch.
No way you can't see the difference! Human eye is able to see the difference, at least, up until ~300 FPS (there were real tests demonstrating that). Watch one of the latest videos from Linus about a 240 Hz monitor; when they played some shooter in 240 Hz for a while and then switched to 144 Hz, even so they saw the difference clearly.
My TV interpolates frames in a way that 60 Hz is seen as roughly 90-100 Hz; I clearly see the difference when I choose to watch a 60 FPS video on my laptop compared to the TV, the video seems laggy and choppy.
From my experience, the framerate is like this: you don't care about it until you get to directly compare higher framerates to lower ones, and after that you can't go back to the lower ones.
https://youtu.be/kShlU4gJcms?t=13
People in heavy armor have to take wide steps, to avoid the center of mass from putting them off balance.
Last edited by May90; 2017-03-10 at 01:55 AM.
Except this isn't the middle ages and they aren't wearing steel armor/wielding melee weapons...
And even then, there are plenty of folks in that video alone (and I've seen plenty more) than can move just fine in their armor.
That's kinda a silly comparison, IMO. It would make much more sense if we were talking about a game that was withing a hundred years or so of steel armor being the height of personal combat defense.
I don't know how much heavy armor in the Mass Effect universe weights and what materials it's made of, but just from looking at it it is clear that it is not a joke. To me, the movement looks pretty realistic, at least, by video game standards. Especially the Krogan's body bouncing at every step.