I think someone missed the meeting where they told everyone why players like to get loot.
Maybe they didn't log in yet and tried it for themselves? Oß or have not thoroughly read or understood how this scaling is supposed to work - or because even the smallest change in killing speed pisses them off
I logged in for several hours. I felt like I was getting killed pretty fast somewhere on the Broken Isles. I thought it was just me but with the complaints popping up it made sense.
It's not horrible like I said, but if every mob takes 2-5 seconds longer it adds up over a world quest to an extra 1-2 mins when the opposite should be happening, it's an RPG my character should get stronger not weaker.
Or in this case, just not getting stronger at all.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
This is a brutal kick in the nuts for healers. Blizzard has already said they have over tuned it and are dialing it back, but this is still rough on the healers.
"Privilege is invisible to those who have it."
Well this wouldn't be such a problem if we didn't have so much ilvl inflation. There's already a 50-60 ilvl difference between items in EN and those in ToS (in the same difficulty ofc), and the expansion isn't even done yet, not counting the power increase of stuff like AP. Of course players will trivialize world content if, in the space of a single raid tier, they go from doing 300k DPS to doing 700k++.
Plus, Blizzard can't decide on a model where the player constantly grows in power while also increasing the power of mobs. That defeats the whole purpose of the continuous power growth AP is supposed to represent unless most of your gameplay is spent in instances, which is not the case for most players.
Make the mobs on the Broken Shore and those coming from invasions tougher, yeah, certainly. But those murlocs and harpies out in the world? I should be demolishing them now. Not to mention seeing mobs lose 40% of their health when I take off a ring is ridiculous.
FYI, it's said right there in the blue post:You're supposed to get more powerful, you're supposed to outgear outdoor content and make it easier and faster and they recognize that and encourage it, the fact that it's sometimes not happening correctly is a bug. That's not the point of getting gear for some people (overgearing outdoor content), but regardless it's a side effect of getting better gear. Obviously to get even more powerful gear, or to actually have a challenge, you need to take on higher level/ more challenging content but that's not what we're discussing, we're talking about outdoor world content specifically.The intent of our change in 7.2 was to smooth out that progression curve a bit, not flatten it out, and certainly never to invert it. If you get a great set of item upgrades that make you 5% stronger, maybe the world gets 1-2% tougher. Perhaps instead of getting 400% stronger over the course of the expansion relative to the outdoor world, you only get 250% stronger. But you should always be getting more powerful in relative terms, and upgrades should always matter. From some reactions so far, it sounds like we may be off on that tuning. And as noted above, the fact that unequipping items can ever be helpful is a bug that we'll be investigating and fixing.
Different people play the game, and enjoy it, in different ways....who knew that millions of people could enjoy different things and have different opinions.
Kinda what I'm thinking. I think people are just looking at the numbers are coming to a conclusion that it must take longer. Perhaps it does... by like a second or two maybe? Something negligible at least. Even with the elites that take 30~ seconds or so that's without popping a CD like I usually do. Things still drop really easy but maybe I have Arms warrior privilege or something cause our burst is ridiculous lol
It adds up, 2-5 seconds per mob over a WQ gets annoying pretty quick, it's just counter productive.
I've also been on and tested it, if I take one of my rings off mobs go from 1.5 million health to 1 million health. It's bad design when it's more enjoyable to play with less gear on.
With this fuckign change i simply put my healer and tank characters to sleep and play only a dps. Cause fuck to do WQ and stuff with a healer and scaling power level. Fuck it. Well done Blizz!
MoP did it with the dailies, and no one complained about that. We've done similar shit with the Apexis Crystals. We've gone through the same shit over and over before. If WQs make you just now realize that, then...damn...
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Git gud then....
I disagree, I've literally done it myself I kill stuff faster taking a piece of gear off.
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You have to add some personal slight to every comment? The point stands it's bad game design to make characters weaker in an RPG. Also when did they do this before? When was ilvl scaling in the game before?