Did they change the scaling to be based on your max ilvl? I'm usually around 905 but with legendary shuffling and equipping bad stat items I can get to 914.
This did nothing to change the hp of mobs. Then I swapped to some older gear and dropped to 892, mobs still at the same hp as @ 914.
So essentially if you want to play a way lower ilvl offspec you are essentially having to fight an uphill battle? Lovely.
Yes, it's based on your max bag ilvl, not equipped. They made damned sure to fix that fast enough as you could tell from their initial statement saying it was a "problem". If you've read enough dev posts you knew immediately that what they meant was the problem to be fixed was players nullifying their idiot ilvl scaling system not the stupid idea that the world gets stronger because you do.
I'm still in disbelief they actually implemented this.
They went back on their word come on blizzard would never do that.
I'm ilvl 887 nothing special and mobs seem to be about 24% stronger then before so overall I have been nerfed. Killing stuff much slower then before i thought the point of an mmo is to get stronger and own shit, guess not. Must have the greater rift dev on the team now. There is no place for scale health of mobs. Now every upgrade is basically offset that isn't how the game is suppose to be designed.
My rant and i don't care if you don't care.
They have learned nothing from Oblivion
Jokes aside, I hate it. I just want to get this old shit done, we've been doing that crap since fall last year, I don't see why they want us to waste even more time with it, when we finally had minimized it. It hasn't been fun for months. Give us a break :P.
Last edited by Cosmic Janitor; 2017-03-31 at 05:29 AM.
Originally Posted by Urban Dictionary
What's the stupidest is that they did this to solve what problem exactly?
Of people overkilling a mob with a single Chaos Bolt? Why is that a problem? It's not. Of people not being able to kill things with Chaos Bolt if there are other people around who use instants??? That's it? That's been around for years, we all learned to live with it (you just use instants as well, or, if you don't want to, you come later when people who throw around instants are done with their quests). Moreover, how does your stupid change fixes the problem? If you reduce the power difference significantly, nobody likes it because, well, they are now - significantly - weaker. And if you reduce it insignificantly, mobs are still dying before the cast of Chaos Bolt completes. What makes you think you can even find a middle ground here??? You have been failing at finding middle grounds for years, you end up pissing both sides.
Stupid, stupid, stupid. The idiot who came with the idea is, well, stupid. It takes all but 3 minutes to pepper this idea full of holes. Of course, it failed, how could it not.
I don't know. I haven't bought Legion due to similar reasons (xpack is way too MOBAish), so this feature doesn't bother me, at least now. I don't think, feature itself is bad. What I think about - is whether it's appropriate for actual endgame content or not?
I.e. I really want to return to old xpacks and finish some stuff, I skipped in the past. For example some of my characters are leveled via 5ppls, cuz leveling character via quests only - is a little bit boring and sometimes you just want to experience some true MMO stuff. And you just can't interleave leveling via quests with leveling via 5ppls - locations obsolete way too fast, when you do 5ppls, cuz one 5ppl run = 1-2 levels. That's why I usually tend to level 2 characters at once - one via quests and one via 5ppls.
But I don't think scaling is appropriate for current actual endgame content, cuz it kills all sense of progression and turns game into MOBA. Same as with CRZ.
- - - Updated - - -
Blizzard also promised no CRZ in actual content. And many other things, like fair personal loot forever. And what now? CRZ is here. Need before greed with auto need pressing and ability to give loot to other players are here.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
They are trying to solve the ilvl hyperinflation problem. They just have many difficulty modes with their own gear and forced move to the next tier in every patch. It's the same reason they had to do the ilvl squish.
It's a hack to try to patch over the symptoms. What they really need to do is to address the cause, which is that the fundamental game design of WoW just cannot cope with this number of difficulty levels and forced progression pace.