Originally Posted by
rda
Your opponent was right, the fog favors melee.
You say "You know what happens if I run into the caster backline as a melee? My healers can't see me.", but it is the exact same for ranged. When a melee connects and they start kiting, they get out of range of their healers as much as a chasing melee gets out of his.
The fog shortens effective distance. Apart from shenanigans with pets that might sometimes skate around the mechanic, the reduction in distance favors the melee, period. (Think of the fog as a weaker version of stealth. You won't deny stealth favors melee, will you? Because without stealth, ranged can start shooting from afar and with stealth everyone can only start shooting when close - and that's why melee are balanced to hit harder, because they hit less often. It's the same here, just weaker.)
That said, I am not at all saying that this is some part of a grand plan on the side of Blizzard to prop melee. I am sure one of the brawls will favor ranged. All I am saying is that these brawls don't have a lot of thought put into it. Hence the weird effects - which I guess are part of the point with these brawls, but whatever, they all look meh to me (hey, let's make everyone 15x the normal size, it's going to be fuuuuuuuun! that's about the level of these brawls).