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While we're talking about Uther, anyone else remember back when he could use all of his abilities while his trait was active and could just walk into the enemy core and finish it off by himself, with absolutely no counterplay? Some of the balancing in the beta was incredibly silly. I guess that's why it was the beta, though.
I used to play a Tankther before they removed the talent which increased the healing he took. With him healing himself, ad another healing he was very hard to kill and he could lock people down with his stun and auto attack reducing the stun cd...I did not play a conventional Uther.
Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose
Well, it seems you like to explore all kinds of quirky builds.
Here are some changes mentioned by Dunktrain and Bakery on Townhall Heroes:
https://www.reddit.com/r/heroesofthe...uther_changes/
I play some awkward builds. My Li Li is more like a ranged tank than a healer. Honestly I like to challenge the game by trying to make inventive builds, which is one of the reasons I love Li Li because she can do so much, heal, do damage and even tank some herself. Honestly I am kind of scared if they mess with her.
Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose
http://heroes.blizzplanet.com/blog/c...-2-0-summit-qa
A little Q&A by one of the attendants of the summit.
I am the lucid dream
Uulwi ifis halahs gag erh'ongg w'ssh
I've been putting in a lot of time in Uther lately and I mostly agree with your statement. His damage is mostly not there unless you pick up the fire aura talent and/or holy shock but then you are giving up on spell shield and shrink ray. I don't exactly agree on the divine shield part. While I agree that divine shield is a great talent but if you happen to get stuck with a team with little or no CC divine storm can be a big help in that department. I can agree in an ideal team where CC part should already be covered by a non-support divine shield is probably your better pick.
I have been trying many different builds with Uther. I like him for the most part because there is nothing fancy with him. You kind of get what you expect. That being said I do agree his sustain isn't that great unless you are picking up all his healing talents at which point by the end he does catch up a little bit but early on his healing is really lacklustre. One of the things I like about him is his versatility. If you are dealing with someone high burst he of course has things like righteous defense, divine shield, and/or holy shock + benediction. If you are dealing with more sustain you have harden focus (my only gripe is that this comes late). Your team low on CC? Pick up the fist of justice and/or divine storm. Need a cleanse? Got that covered. Need some extra damage? Fire Aura and Holy Shock can help.
The one talent that I come back to a lot is holy shock. I know this is giving up shrink ray which is also a nice talent but I find holy shock more versatile. Before going into a team fight you can juice up your next holy light by 50% if you use it offensively first. This way your first heal is going to heal 1.1K+ then you can benediction for an offensive holy shock then use another juiced up holy light for 1.1K+ again. That is some huge burst healing.
It's their name for "disenchanting", if you're familiar with the term in WoW.
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Essentially, talk of "disenchanting" or "fragmenting", means that you will be able to destroy/let go of items from loot boxes you do not want, to convert them into shards to buy something else with them.
how does a system that encourages players to gamble with lots and lots of small purchases (loot boxes) while preventing players from being able to buy exactly what they want directly make more money vs direct purchases?
how does a system that disconnects the currency you spend (irl cash) vs the currency you buy things with (gems) make more money?
do you think overwatch makes more money than hots currently?
Heroes timeline announcement today, best guesses is that it's a developer update that shows the progression of where heroes was to where heroes is now and possibly into the future.
I am the lucid dream
Uulwi ifis halahs gag erh'ongg w'ssh
I hope they have that. I already have most heroes, and I have absolutely no interest in most of the ones I do not yet have(Medivh, Morales, Vikings...) so most heroes from the chest will already be shards, be nice to convert the ones that aren't to shards as well. Same with mounts, I have pretty much all the mounts I want already, the ones I'm missing are things like the Champion banner mounts that I absolutely do not want, so being able to convert stuff like that to shards is a win as well. Then there's sprays and emojis, and fuck all those, I'd rather have shards. I hope they add this feature indeed.
Afaik, the 'disenchanting' is an automatic process only for duplicates and can not be manually initiated.