The game's in great shape now and bustling with activity. I estimate sub numbers to be at around 8m
Maybe because the patch was nothing but more busywork, and no real content.
Most people on this forum already have guilds.
Go to page 1 of the recruitment forums and tell me the average amount of posts per thread.
Go to page 51 and tell me the average amount of posts per thread.
Go to page 501 and tell me the average amount of posts per thread.
Go to page 1001 and tell me the average amount of posts per thread.
Same trend stretching back years.
You all blow your load to fast. Slow down and smell the roses. Go see the sun and hit the gym.
I think you are very, very confused as to what 100% correct means when using sample data.
Even if we pretend that this data is accurate (horde only graph you posted that shows July twice and people playing Demon Hunters in Apr 2016 lol?), activity levels now are still higher than they were the last months of WoD.
Sick CGI trailer bruh, not sure what that was suppose to proof :')
Anyway I tried FFXIV on release and quickly got bored of the 2.5s gcd and the weird looking moves and or combo's, while flashy and all it didn't really appealed and felt slow but to each their own ( not even gonna comment about the button bloat at max lvl, that shit was over the top )
Also not sure what the reason was to post this, if people didn't ran from WoW to FFXIV on release they are not gonna do so for the 2nd expansion pack neither.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
can we just stop with these "wow is dying threads" they are 13 years old now, its just... god...
cause even this data is horrible
cause guess what, that number is actually rather high, because near the release of legion lots of people resubb, so that "super low number" was most likely 6-8 million
example of what it most likely looked like, we are not back down at the lowest of the low that wod was, we are just near the level that people were swarmed in getting prepped for legion
so stop trying to act like we are at worse numbers then wod...
Maybe addon isn't accurate but it dosent change the fact patch as for now is nothing special, also i dare say, it's main opponent (for me at least) as middle patch is 5.2, which was much better and offer more (but it was back when there was not all rng, they just introduced warforged back then, and look where we are now )
Unless I'm missing something, I notice two things: 1. average activity levels per class are still quite a bit higher than the end of WoD despite OP's claims 2. this is with an additional class, meaning per class activity would be even higher if not for Demon Hunters skewing the post-Legion data for other classes.
Furthermore, I consider that China must be destroyed.
Of course, but that wasn't my point. My point was that they made stealth ilvl scaling change, which made plenty of people angry(see official forums) and rest were like "okay then...". They tried to make content harder than it was before. Which was senseless and strictly very stupid.
No surprise. The extreme amount of gating in 7.2 fucking sucks.
Funnily enough, since the birth of my daughter around a fortnight ago, I've been experimenting to see exactly how well these games work. The bottom line is that Hearthstone, by MILES, is the easiest to play. You get short breaks, you only need one hand, and I can do other things with a baby and still play to 100%. No other game really allows that (as far as Blizzard is concerned).
I only play Overwatch and Heroes a little, but you lose a game if the baby cries. As a result, I don't play them at all anymore.
Surprisingly, Diablo 3 is good to dip in and out of. You can't keep up with a season or anything, of course, but you can dive in for a level, do some bounties, and then chill out. It's a horrible E-Sport, however.
World of Warcraft has actually gotten much better, thanks to the wonderful World Quest system, but I essentially need to entirely forget about group play. A dungeon takes up to twenty minutes, and I just can't guarantee that I'll get the time. Even queuing for LFR can be painful because I don't know when I'm needed, and I dislike AFKing through an instance of any type. Raiding is completely out.
When you consider the amount King makes from its games like Farmville, Candy Crush and Bubble Witch, as well as sheer volume of games that can be found on platforms like Facebook, I think we can see where gaming is going.
I hope I'm wrong because I love MMORPGs, but it's hard to even describe World of Warcraft as one anymore.
A lot of great things were done with crafting in this expansion, but the rewards at the end just aren't worth it. The game potentially should be delivering an expansion-through questline for items of greater power, or new recipes as we move on (similar to Mists). Crafted legendaries are a good step in the right direction, but a pain with the limit we have on 'em.