There is no more hope, we loose a grate classe, I do not know why they destroyed this class,
I get the impression that blizzard laughs at us because we spend more time studying the class than them, so that in the end they change the class in the worst way (sorry for my english this is not my language)
Please just take a deep breathing and stop posting if you don't summ up the facts in your head before.
They balanced a lot of stuff before we entered Nighthold.
We actually were in a better balanced state than we could have hoped.
To refresh some's memories, once in EN : only two builds were potentially working but hailstorm was clearly ahead if you had eotn and akainu legendaries.
That was just not fun to anyone who didn't get those.
They nerfed hard hailstorm (increasing its cost and reducing its damage), they nerfed akainu and eotn.
Across the NH patches they buffed and increased the effects of multiple other (mainly utility) legendaries, which includes legs of healing (roots of shalad..) and wolves boots.
They also buffed and nerf maelstrom cost of a lot of talents making all first row talent viable and a few more builds working well with your dps varying something like 50k dps (~12% difference) from the least effective to best build.
Anyway you could very well play what you wish was the best way to go based on your feelings.
So they actually did a fine job there, you have absolutely no need to whine over something good...
The new 7.2 traits are very good ones and you have no reason to cry, first one improves our aoe dps (much needed), second one makes you feel a better difference when windfury procs (not something that you can spot easily, especially since stormbringer generates more maelstrom than rockbiter) and the golden trait serves as bad luck protection against stormbringer. So... everything we've been asking for weeks.
Now they are finally moving landslide to level 15 talent and you guyz are raging against loosing a fucking 5% dps buff that is clearly gonna get compensated by a future balancing pass and the gain of a real level 100 talent?? oO' What are you high on?
I don't know if you remember what that last balancing pass was, but it was a nerf to strong talents to balance with the weaker talents and nerfs to our best legendary. Dps for enhance dropped in 7.1.5 after the changes. And Yea. There was 2 builds that worked in EN. In NH there was the filler build we HAD to goto since they hit us so hard in 7.1.5, a build that still did worse than 7.1. Once you got 4p there was 1 build, we don't go back to the 7.1.5 build. Now there's the akainu build that requires the ring to even validate taking hailstorm because it's still bad, and performs even with the 4p SS build. And moving landslide to L15 takes away the 8% agi that benefit everything including the Windsong and hothand. Now was can take one of those 2 and everything else suffers, or we can take landslides that buffs everything we do, since agility is the biggest boost to our damage than secondary stats, but now we have a wet noodle lava lash again
Last edited by Phaty; 2017-04-19 at 02:02 PM.
ahahah just stop saying shit Skildar, How u can defend blizzard work when we pass from the top 10 dps to the worst class dps of the game in just one update..
You will not tell me that there is no problem? they did some shit, that it.
I would understand if they brought weak talents to match strong ones but they did the exact opposite in 7.1.5, and the first info they released for 7.2.5 is clearly a nerf again. Meanwhile, notes released for the other classes, even the strongest ones, are mostly buffs, huge buffs, with some minor nerfs.
Last edited by Phaty; 2017-04-19 at 02:07 PM.
I can't understand why having a maintenance buff attached to Rockbiter/Boulderfist is so important to you when, again, there are far better ways of tuning us up if we need it.
Also, this patch isnt coming out tomorrow -- the current thought is mid June. The point being that there is likely going to be more changes before then. We dont even know what our new talent will be, it could be as strong as Landslide was. In which case, it wouldnt matter that you cant stack landslide and HH because you'd have something that makes up for it.
All the builds that were working in NH seemed odd at the time because we had no reason to play them until that point, it was unfamiliar more than anything else. But there was a real gameplay experience and a real rotation that was not based around one spell. Only downside was our dps loss, sad balancing due to our RNG focus build.
So let them work on that before yelling scandal when they are just setting the first stones to our new talent tree.
The only thing we can currently criticize is the fact that things aren't moving fast enough, as they should have been working on this problem weeks ago
But I trust them to iterate on the problem, first catching up if setting landslide as a level 15 talent is a good fit for talent 15 row balancing. And then bringing a new level 100 talent that suits our desires as well as nerfing stombringer proc dependency to in the end have a real balancing pass that put us back in the middle of the pack.
In theory it was a 25% nerf. In practice it was 50%...
There was no "if you run HS". Running AS was more dps than HS with ring.
Even now you run only HS together with Akainu.
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There was a huge nerf with 7.1.5.
Here is some data:
https://www.warcraftlogs.com/statistics/10#boss=1841
Enhance was strong single target with only sub rogues and shadows ahead. Enhance was 5% ahead of DHs.
Now look at Ursoc after patch:
https://www.warcraftlogs.com/statist...×pan=1000
From one day to another, all melees overtook Enhance. DHs were 5% behind, now they were 10% ahead. DKs 5% behind, now 10% ahead.
That was just 7.1.5 buffs and nerfs and SA nerfed.
And you can see how enhance declined over time. And with 7.2, there was another jump...
It is a secret for no one that enhancement DPS sucks this patch and through all NH it will still suck. I'm not denying that we suffered a huge dps nerf but buffing enhancement today is difficult according to the fact that it is deeply RNG based.
I think what bothers me most is that it really felt like blizzard just just didn't give a shit about enhancement that due to months of lack of communication.
None the less, you should really care more about improving rotation based on talents or core gameplay of the spec instead of dps ranking as we've only seen the first iteration of 7.2.5 patch changes, and balancing needs several.
It may not have been cool, but it's strong considering how much value agi holds and buffs everything we do. Now it's in a spot where we have to either take a hard hitting abilty, but lose a lot of damage on everything else we do, or not have a hard hitting ability to buff everything else. Maybe they will move hot hand, since IMO it's very strong now with lashing flames.
Enhance has some RNG but the "RNG-ness" of the spec is overblown. It's extremely rare when I'm not within 5% per pull. Only time in recent memory when I had a parse that varied significantly due to class mechanics is when half my gear was broken and I was wondering why my Lava Lashes never proc'd a SB. Go figure.
Most of the bitching about Enhance RNG, IMO, is due to selective memory of the exceedingly rare dry spells of zero procs combined with poor play and inefficient utilization of GCDs.
I'm most interested to see what Blizzard does to Tempest. I could see them buffing OC and ESL through the roof just so no one uses Tempest any more
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Yeah I wish they would just scrap landslide. Between lightning shield, Ancestral Swiftness, Empowered Stormlash, and Landslide, we have way too many passive, lazy talents.
HEROES NEVER DIE
No, tuning up is absolutely not all the spec needs. The 11 page thread started by many prominent Enh Shaman on the official forum is proof enough of that. These larger patches are about talent and mechanical tweaks, so if you are just looking for a big damage buff then you are looking in the wrong place.
Well, the original intent behind this talent redesign was that people would have some control over how active or passive their playstyle would be. So the the passives mostly make sense from that perspective. The problem is that too many of the passive talents ended up being the strongest in a row because Blizz didn't have the balls to tune those talents to be worst than active options.