Originally Posted by
casserole
I'm sure Blizzard never intended for "carries" to become so prevalent in the Mythic+ system so far.
"Casual" players having their keys carried every week has two glaring downsides:
- RNG plays a big factor on player progression - those with desirable keys luck out, whilst the unlucky ones will not complete a level they desire for that week.
- Reliance on 'carries' breeds laziness and extends the skill gap between top caliber players with the "casuals". The system is clearly designed so that players should gradually do harder dungeons as their skill/gear improves, but the prevalence of carries means that the "casuals" simply seeks the easy method of getting geared up without a parallel increase in their skill level.
Of course, adding a financial incentive would still attract carriers and this will bring M+ in line with how raid carries currently work, which is absolutely fine.