Yeah, that's why my original post was like "im not blaming anyone for not knowing what is actually going on" because Blizzard hasn't documented shit right for years.
Anyone approaching PvP right now has absolutely no way to know what does what in PvP or how much damage or anything.
Its fucking absurd and sad.
Damage is amazing but what baffles me most is the survivability.
Warriors always needed a healer, but those days sure are gone.
Actually you're wrong. Weapon damage is not modified by the PVP template, and is calculated straight so your weapon iLVL can matter significantly depending on what your primary abilities scale with. You can test this with any ability that scales on AP vs. any ability that scales on Weapon Damage, by simply comparing the two in a PVP environment, then leaving, socketing a higher ilvl relic, zoning back into instanced PVP and comparing the increase.
This has been known since the beta, so your post is completely & factually incorrect.
*And if you're wondering whether or not I went through the trouble of testing it myself to verify? Yes, I did. I compared Mutilate (weapon damage scaling) vs. Envenom (ap scaling) before & after a relic ilvl upgrade.
Warriors have a strong execute, like you can literally hit one button and do over a million damage if you find someone who is already low. I don't think it's news to anyone that they get a lot of killing blows. What is broken though is how they can just shut anyone down forever if they really want to, all while tearing them apart with their damage. Even a rogue can't do that anymore.
Thank you for this summary.
Its weird that it first scales you up to ilvl 900 and then you have bonus for ilvl higher than 800.
I though that it was like this:
it scales you up to ilvl 900, and you have that bonus for every item lvl higher then 900 (and I was wondering why Im getting increases for upgrades below 900, now I understand )
Yeah I agree. Arms is pretty much unbearable to play in random BG's, where you have little healing.
Fury, with the % heal boost trait is somewhat bearable
- - - Updated - - -
Thirst For Battle is a godsend on Fury. Arms gets snared much easier, it's actually maddening when I'm getting kited and chain cc'd. I know that's always been a thing - but I just feel like it's worse right now in Legion.
"If you are what you HAVE and you lose what you have, what then are you? But if you are what you ARE and you lose what you have, no man controls your destiny".