1. #3661
    Quote Originally Posted by Lazyyrogue View Post
    #1 it increases all nature damage (deadly poison..) by 40% for 9 seconds, with a 25 second cooldown, which decreases as we apply poisons.

    #1 - 40% crit is not = 40% damage. It is less. Also, they took the cooldown reduction off - that wording was red. Meaning it is up for 8 seconds out of every 25 if you use it on cooldown, right?

  2. #3662
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    already edited, you guys can stop raging lol, also, if assassination sucks after this patch, play sub... problem solved

  3. #3663
    Deleted
    Quote Originally Posted by elfporn View Post
    They are still doing design and gameplay changes. Numbers tuning has not happened yet, so no, it's not a nerf. It's a new talent designed to replace AP from a gameplay perspective. Balance comes later.
    Good joke, "It's just beta/PTR" Not gonna surprise me at all when it goes live just like this and Sin just drops. RIP AP 2k17

  4. #3664
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    Honestly, whens the last xpac we played the same spec until the end? Cata? Not really surprised about swapping specs mid xpac, just sucks because of the AP spent on the spec

  5. #3665
    The duration is too short for it to be a benefit after messing around with it. If someone can be more creative and find a way to maximize this new talent that would be awesome. Right now I am thinking its a meh talent for me haha.

  6. #3666
    Quote Originally Posted by Flow1 View Post
    Good joke, "It's just beta/PTR" Not gonna surprise me at all when it goes live just like this and Sin just drops. RIP AP 2k17
    Why replace the 0 with a k in 2017?
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    plus ça change, plus c'est la même chose

  7. #3667
    Its not 40% crit vs 40% dmg from AP. Remember its 40% crit on a cd and Deadly Poison damage vs AP damage bonus. Is it better than Alacrity as it currently stands?

    FoK damage increased to 150% AP? Now it hits for 130k damage instead of 90k whooo, BIG AoE right there. Divine Storm better look out. hue
    Last edited by Essem; 2017-05-16 at 09:16 PM.

  8. #3668
    Bust for pvp? With vendetta 1500% wouldn't have been bad. It seems like they're nerfing it ahead of time. =\

  9. #3669
    god... what a shit talent.

    its not even AOE DMG.

    it's 40% more crit on SINGLE TARGET.

    GG rogue if this replaces AP

  10. #3670
    Deleted
    The crit is versus the target so not helping AOE at al who was what I had hoped the new talent to do.

  11. #3671
    Quote Originally Posted by osicat View Post
    The crit is versus the target so not helping AOE at al who was what I had hoped the new talent to do.
    You cant logic at Blizzard, they dont like such progressive thoughts.

  12. #3672
    Quote Originally Posted by elfporn View Post
    You guys all seem to be jumping the gun here....

    They wanted to get rid of AP and replace it with something more creative than %dmg increase with a ramp.

    This has now happened, and we have 40% increased crit chance for 8 second duration on a 25second cooldown. So roughly a 27% uptime on a +40% crit(nature dmg only) buff. That doesn't sound horrible at all. Luck will play its part of course. Mastery will continue to dominate, crit will be further de-valued, versatility value will probably go up some.

    It sounds like one more debuff to monitor for a dot spec. Sounds like it will make for a more interesting rotation.

    It even sounds like the dbags designing this shit may be starting to give anal birth to their heads!

    We didn't get what was promised when they were spitballing because they didn't commit when they expressed the ideas they had on the table. We did get that AP replacement though, and it looks to solidly buff the poison build while not buffing the bleed build. So...what is there to really bitch about"?
    It does sound horrible when compared to AP, if they dont buff Sin damage in some 10% or more across the board removing AP is a deathblow to the spec, it was just too strong of a talent. Also I don't know if this is better than runing Alacricity at all, Alacricity combined with Sinister Circulation is already very strong, only reason it is not the go to talent is because AP is just absurdly OP for single target.

    That talent is very lackluster as is and we basicaly need to proc poison bombs during its window or its quite bad since it does nothing to increase our CP generation as mutilate is not nature damage. Also doesn't affect rupture or Garrote. And the CD is wierd since it doesn't sinc with Kingsbane (not that it ever would since KB CD is kind of all over the place since Sinister Circulation became a thing)

    I hope that we come out the other end of this situation with a blanket 10% + buff to our damage and with Alacricity as number 1 so we can have decent AoE and middle of the pack single target, as I feared when they said they were removing agonizing we won't be dealling significant ST damage anymore, no talent can replace AP on that front ever. But the prospects aren't bright right now, our strongest talent going away, our t20 is garbage and to boot our t19 is getting nerfed.
    Last edited by DakonBlackblade; 2017-05-16 at 09:55 PM.

  13. #3673
    If this shit stays, assa is going to be rip 100%, 3 CDs we can´t line up without delaying them... and also those 40% crit chance won´t ever make up the dmg loss we loose compared to AP...
    you do realize they can just flat out buff our damage by a % modifier(like they did before) if we need it, or rather, when we need it cos obviously this is less damage than AP, but it's ment to be less damage than AP, the whole point was that there isnt one single good talent on that row, that limits you so heavily.
    so dont just judge its damage against AP cos that's just stupid

    with that said, it's awkwardly designed a bit

    i think both exsang and toxic blades should be way stronger than they are now, but both of them should be replacing kingsbane

    because as of right now it's so clunky that all the shit just doesnt sync up, we're gonna have to wait like 5-7 seconds every time for it to sync with KB

    and if they compensate our damage from the loss of AP, then alacrity will be a pretty decent AOE choice.

    obviously if they just leave it like that without buffing our damage aura then they're the dumbest shits ever, but even blizzard isnt that dumb
    but i'm just glad AP is gone
    Last edited by shaunika123; 2017-05-16 at 09:50 PM.

  14. #3674
    Quote Originally Posted by shaunika123 View Post
    you do realize they can just flat out buff our damage by a % modifier(like they did before) if we need it, or rather, when we need it cos obviously this is less damage than AP, but it's ment to be less damage than AP, the whole point was that there isnt one single good talent on that row, that limits you so heavily.
    so dont just judge its damage against AP cos that's just stupid

    with that said, it's awkwardly designed a bit

    i think both exsang and toxic blades should be way stronger than they are now, but both of them should be replacing kingsbane

    because as of right now it's so clunky that all the shit just doesnt sync up, we're gonna have to wait like 5-7 seconds every time for it to sync with KB

    and if they compensate our damage from the loss of AP, then alacrity will be a pretty decent AOE choice.

    obviously if they just leave it like that without buffing our damage aura then they're the dumbest shits ever, but even blizzard isnt that dumb
    This would make a lot of sense actualy. Its too stupid how our CDs are all wonky right now. And its hard to make any new CD line with KB now since KBs CD kinda has a life of its own depending on how many poison procs you have.

    As it is right now Im not entirely sure if Alacricity isnt the superior choice, even for ST. It sinergises better with Sinister Circulation than the other 2.

  15. #3675
    Quote Originally Posted by Eazy View Post
    Toxic Blade - it looks like something for ST fight.

    Originally Posted by Blizzard Entertainment

    Toxic Blade
    25 Energy Melee range
    Instant 60 sec cooldown
    Requires Daggers
    Stab your enemy with a toxic blade, dealing (1,500% of weapon damage) Nature damage.

    The critical strike chance of all your Nature damage abilities against the target is increased by 50% for 9 sec.

    Cooldown reduced by 0.5 sec each time you apply a Lethal Poison to an enemy.

    Awards 1 combo points.





    Kingsbane v2? Seriously Blizz? Though we're no longer going to change our poisons everytime we fight trash/boss.

    As-is this is pretty trash tier.

    Edit: Seems like this devalues shoulders pretty hard. Boots + Zoldyck for ToS? Feels like we could be in an OK place for execute phases
    Last edited by cfStatic; 2017-05-16 at 10:05 PM.

  16. #3676
    it improve all spell affected from mastery? or only dp?

  17. #3677
    Quote Originally Posted by scarfdeath View Post
    god... what a shit talent.

    its not even AOE DMG.

    it's 40% more crit on SINGLE TARGET.

    GG rogue if this replaces AP
    And how do you know that is all they gonna do ? what if the dmg we lose from AP gets baked into deadly poison ? Its way to early to start doomsday theories on the class after just one small change in a ptr that aint halfways done.

  18. #3678
    Quote Originally Posted by glowpipe View Post
    And how do you know that is all they gonna do ? what if the dmg we lose from AP gets baked into deadly poison ? Its way to early to start doomsday theories on the class after just one small change in a ptr that aint halfways done.
    YEAH!

    Wait until 7.3, maybe they will make a blue post about how they made a mistake and how sorry they are.

  19. #3679
    Was thinking about this a few minutes ago. Everyone is bitching about the "clunky" blah blah of the cool down and it won't line up etc. Will the CD reduction on Kingsbane actually be greater now because we're running with Deadly poison and it has a substantially higher application rate than AP did? I mean, it wouldn't take a ton of applications to take our 30-32 second KB cool down, down into the 25-28 second range which would put it in a pretty good place with the new skill.

    I could be totally wrong, but it's a thought.

    This talent actually doesn't bother me. If they can balance all the options on that tier closely and then do a final tuning pass to boost our dps back up to where it should be, then we've gain the ability to choose from 3 different talents and still perform well.

  20. #3680
    Envenom is Nature damage, guys. It would increase the crit chance of that as well.

    It's obviously not as strong as AP. We'll probably need big tuning, as it is right now this is probably gonna deal 20-30% less damage than Assassination on live.

    Design-wise, I'm not ecstatic about it since it's ANOTHER desynced CD, as if lining up Vanish Vendetta & KB wasn't annoying enough. And it doesn't fix the single target problem at all.

    We'll see the changes that unfold over the next few weeks, but right now I don't foresee any reason to play Ass over Sub in ToS, especially since Sub is just getting buffs left, right, and center at the moment.
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