If this game required skill, there will be like only 20people with Mythic gear.
So.... Nop?
If you want the "epeenis" try to top warcraftlogs on your sever and then on world ladder, during progress not cheese farm
That's because of the Overlap between heroic titanforges. Even mythic raiders don't care anymore, a big decline isn't happening for nothing.
Gear mattered when there was 1 difficulty, and 1 only, there was no need for "gearscore" etc either, that all came with ToTC/ICC normal/heroic 10/25 you could do a raid 4 times a week until the cata pre-patch...
hehe yours is the majority i see?
Sorry but only reason a MMORPG became so popular is because character progress and all the time u spend, actually be rewarding.
Now you spend just as much time if not ALOT less and get basically something that is NOT rewarding.
Give me something in WoW that is rewarding and worth the time? And i give you my opinion on it.
I used to look at the top guild on my server and go wow that's amazing, I wish I could do that.
I still do, and so should you.
If we as a player base spent less time trying to bring everyone down and more time striving for success, I think it would greatly increase everyone's gaming experience.
Ya because the intent was that only those who had currently completed Mythic NH be able to complete the challenge.
http://www.mmo-champion.com/content/...Tweets-DLC-584
Current average is ~910 across all classes for completion.
Means that there is a definite gear check going on. So it has more to do with the gear one possesses and very little to do with "skill". This delusional mindset of yours is rampant through this thread right now.
If you're so confident with your skill. I invite you to accept another challenge. Complete said achievement in only 850 gear. Post a video as proof. I'll be waiting oh skillful one. Should be a breeze given that it is "already easy enough".
So go play one of the other flourishing "hardcore" mmos that have remained true and pure to the genre of an "mmo" as you have so narrowly defined it.
WoW (as shitty a game as it is *according to you*) took MMOs mainstream, removed the stigma of the neckbearded basement dweller living on Mom's good graces, and made a game that everyone could play.
Hardcore players were given exclusivity in the form of mounts. 100% drop rate on Mythic (while relevant) dropping down to 0.01% chance when the next xpac/content is released.
But the real and truly "hardcore" players didn't give a fuck, because they saw this as an opportunity to make money. They don't care about exclusivity at all.
No the people that care about the exclusivity are second tier bitches. Those that come close (some might make the cut) but the majority never quite get there. Those that inevitably lump themselves in with realm firsts, though they probably didn't even come close until the end of the content patch, or worse the xpac.
The sense of accomplishment is personal, and people knew it and felt long before achievements.
How vain and narcissistic are you?
I'm going to tell you right now, no one cared, no one wanted to be like you. No one.
If you need that "stuff" to feel better, then chances are, you aren't ACTUALLY better.
The rest of your account betrays this notion.
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I agree with this sentiment. Skill isn't something that truly exists in any game that gear is a modifier for success. In the case of WoW, gear has always been the superior and much more notable ability to complete content than skill. Once you know a fight, it becomes mindless, the "skill" of mastering a boss ends with learning it once, it has always been like that for this game.
I am both the Lady of Dusk, Vheliana Nightwing & Dark Priestess of Lust, Loreleî Legace!
~~ ~~
<3 ~ I am also the ever-enticing leader of <The Coven of Dusk Desires> on Moon Guard!
Greg Street is a populist. And a really lousy populist.
And he pretends to be a "hardcore gamer" while he works 13 hours a day on game design.
How can you be a hardcore player, if all you do is designing games?
Last edited by mmoc903ad35b4b; 2017-05-22 at 04:53 PM.
Lose what, exactly? This isn't a "win or lose" concept. This is about facts, facts that have failed to provide.
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I agree. They get their own armor models for tier now, no less. Combine that with Feats of Strength, guaranteed mount drops, Realm/region-wide achievement call outs, and more. If anything they should start trimming some of that fat, in my opinion.
I am both the Lady of Dusk, Vheliana Nightwing & Dark Priestess of Lust, Loreleî Legace!
~~ ~~
<3 ~ I am also the ever-enticing leader of <The Coven of Dusk Desires> on Moon Guard!
Nothing better to revive some of the subs by introducing a timed event, at the end of the expansion, that rewards amazing exclusive rewards! Not a surprised developers are fond of these tactics.
Why does anyone give a shit about what this man says? He is no longer relevant....
Again, reading many of the comments here makes me think we're playing two different games. People claiming that "oh you're not truly skilled, you only wipe 400 times and then kill it, nothing skillful about that". Or that there's some kind of "special snowflake" mentality, this is not something new. If you think this is new you're simply deluded, mankind has always wanted to be recognized for their skill. Just because it's also apparent in a game doesn't make it wrong.
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Who the fuck cares WHO he is. It's what the comment entails that's important. And that's what's being discussed, who he is or what he's done matters little. An opinion is just that, an opinion. Feel free to disagree.
I think you are being a little disingenuous with how you're portraying his entire statement.
I interpret his meaning to be: there are many different motivations for why people play a game, I think it's important to throw a bone to each of them to keep them playing.I’m a big fan of exclusive, prestige rewards for the best players. Having something that aspirational has benefits I believe even for players who have little chance of ever earning them.
That said, I don’t think it’s the right design to have great rewards for the best players and only hopes and dreams for everyone else.
If you unpack player motivations for earning a piece of content, they usually fall out into buckets like this:
I want to show off what a bad ass I am.
I want to express what kind of player I am.
The content has power and I need it to stay competitive.
It’s something fun.
Bullet 1 is definitely there to serve the top percent of players. Bullet 2 is less about recognition and more about communicating to other players about who I am. I’d be careful about locking those kind of rewards away to the top percent. You can get away with locking up a little bit of power under the justification that it gets more relevant at the more competitive upper end of the player base, but you have to be careful. Bullet 4 is where it’s easy to get into trouble where players are just in love with something (and not just because it symbolizes achievement). For category 4, I’d make the rewards highly available. (Source)
many peoples on this forum like to act big, like to look like elitists and wanna be pro, fortunately blizzard every time try one of "their" solution end up going back because the results are shit.
GC is just all word, he almost single handy crushed wow with the shitty elitist mentality more than every "wow-killer" has ever done, i guess 4.0-4.1 has already passed down has the biggest mmo subs suicide the market has ever seen.