Hi, im a roleplayer, I like to pretend im a fairy, knight, badass edgy swordsman, generally play characters with dark, dim, gritty backgrounds, exuberant noble qualities, and garnish prowess.
Okay im kidding I dont rp those things *All* the time.
But beyond the point, lets go into what im actually here to talk about... the MMO, the Roleplayer, and its current state...
Lets be honest...
It aint doin' so well.
Put that gun down I know what you're thinking:
Now, I know what you're thinking, Ye who Moonguard, AD, Piken, Tarnished Coast, Progenitor, ThatOneRiftRPServer, Balmung and so on and so forth...
"ITS FIIIINE" well, no, lets be honest, its not, its pretty bad, like, *really* bad, lately.
But lets look at this objectivly as to whats actually causing the problem and how to fix it, as opposed to purely whats actually wrong with things and moaning about it.
Too many Games, Far less RP servers:
First and Foremost, Roleplayers... are much like the triggered young political belivers of tommorow, they need a safespace to call their own, unfortunatley, its a natural habitat for us reclusive, socially awkward individuals with no hopes and dreams of tommorow.
Escapism is like a drug, you love it so much you cant get enough and without it you feel, well, a little melancholic.
My point is, firstly, the MMO industry seems to be veering away from roleplay as a focus, focusing more on the numbers of people, than the people themselves actually playing the game. This.. can create alot of issues for people who like a game, and its lore, but cant find mutually like minded people to rp with and just, chill, make groups, communities, friends, one to one interactions er- *Slap* Yeah, that... anyway, the point is...
The first thing MMO developers need to remember is that the "role play" in RPG is a thing for people who "want" to role play, preferably undisturbed by tommy the tedious troll and his trope of derp pvp gitgud scrub qq mentality morons.
So... in conclusion, what we really need is an actual label, big, shiny and clear saying "RP" server for those trying to actually find, RP, with other people, and dont really *want* to interact-with-or-be-involved-with-non-roleplayers.
Thats... part 1, part 2, is a bit more tricky.
Its not just them, its you:
I know I know its nice to feel special and wanted and powerful and have friends that influence the server... but it doesnt change the fact your kind of a dick.
If you dont loosen up, then the elitist in you is going to stop "new" potential from joining this wonderful escapist culture trying to keep thriving in a time of reality crashing down on it. Basically, lighten up, loosen up, dont be a tightarse, let people in, at least, the ones that actually *want* to be involved.
Theres too many comfort circle socieites in the roleplaying community that get edgy and angry over the smallest detail being upset such as the lore, the group mentality and so on.
Living in a bubble means your making one, for you, and for people around you. Over time, that bubble isnt gonna get bigger, it gets smaller, and smaller until nobody is there anymore to actually show off your amazing guard rp/criminal rp/insert noble title here towards.
Im especially looking at people who rp in city hubs with a self entitlement complex, you need to stop treating people outside your special snowflake community as a threat and actually think "maybe" if we pause, think about what were doing and actually try to make interactions we can get more going here with productive results.
Food for thought, either way... moving on.
This ones for the Devs: Enough dodging the bullet, accept the fault:
Roleplayers DONT get enough love from MMO's these days, many, like GW2, dont include masses of emotes like ESO might, but ESO, unlike GW2, struggles to build a community in the first place due to terribly built interaction designs and a lack of ability to move from that.
Likewise... games like SWTOR, and WoW, which are built on the foundation of roleplayers, are currently struggling to support them due to other priorities. This again, just isnt helping, people like customization, character personalization, emotes to faff around with and more.
There is definatley an I in team when it comes to a roleplayer, they like to look different, they like to be, different, and define themselves, and their characters, weather its one char they play for life, or a hundred they bounce around with every so often. Weather your a DM making toons for a big plot or a random guy that just has a fashion sense in character alts. It doesnt matter the case, devs need to love Roleplayers and Roleplayers are desperate for it.
TLR, more Hair, More Races, more roleplay specific features such as housing (and housing lists so people can congrigate instead of being isolated). More interaction with communities, building channels for roleplayers. More roleplayer specific hubs such as city regions to just, chill in, for hours.
You know, devs, its entirley in your hands to make stuff like this happen, im not asking you to move mountains. E.g. ESO, GW2, a similar issue here with that oh so loveable, Mega, Server...
Mega, Server...
The bane, of Roleplayers on the continent of DnDmia.
Once you add that kinda crap the issue becomes a case of finding your friends... on the "right" server. Well theres an *easy* fix to this, why not just add mega-servers specifically within mega-servers. A roleplayer specific server would "fix" that issue in the first place... permanently, at least in city hubs, maybe not so much in the open world, I can partially understand that one.
Either way...
This has been a... random, weird rant from a guy about to pass out at 3 am GMT...
So I leave you with this thought: Do you think Roleplayers are still relevent in MMO's or becomming a thing of the past?