To be fair, the story as a whole has so many deus ex machina moments, complete ass-pulls and wild inconsistencies. Hell that one right before Lakshmi where the player shields Alphinaud and Alisaie had me shaking my head in disbelief. Especially when mere seconds later Lyse is complaining that she can't join us in the fight because the player can't do exactly what we just did! It's a power that we've never seen before and will, likely, never see again.
Zenos on the other hand is essentially there just to be large and in charge. Despite being obviously the main villain of the story right from the outset he doesn't really do much to earn that honour. Leading an army of guys in black armour is all qualifications you need to be the bad guy in a Final Fantasy game these days.
Will soon return... about 5 months till I last locked in
(got all classes all class campaigns done in WoW!)
Last edited by mmocd6d7b58413; 2017-06-30 at 03:31 AM.
*chuckles*
Them perverted Garlean soldier boys.
- - - Updated - - -
True, that was confusing. Though I'd wager that our characters cannot do that while actually fighting stuff.
To be honest though, Lyse's childish naivete and blind actionism was getting pretty boring and annoying at that point.
I decided to join a Lakshmi (EX) learning party and we got a clear! I won the roll for the SAM earrings too.
I may try my luck at the weekend with a farm party to see if I can snag myself the mount.
So, I finally started leveling NIN through PotD last night after getting caught up with all the Primal/Verity gear on DRK. Am I wrong in thinking that rogue really has no skills until it obtains NIN? I feel like I only have about 8 buttons total without it, but was under the impression NIN was one of the more complicated classes to play.
NIN/DRK were hit the most with ability removal at 4.0. To make it focussed more on ninjutsu some of the rogue elements were removed e.g poisons on blades you choose and mug increasing the item drop rate on enemies.
The mug change really bugged me, but after seeing mobs in the expert roullette can drop grade V materia the change kind of makes sense.
Well i only play on a dualshock nowadays so im more in the know with a crossbar set up but honestly you will basically just get your mudra dialing, an extra move to combo your existing combo to refresh a ninja buff you upkeep and a off gcd move. The rest is stuff like aggro dumps and the like so the modern ninja is basically rogue+mudras.
Its not terrible mind, the damage alone is great, but after losing the complexity i jumped to RDM and even with a HW BiS geared NIN with a Lux Relic im in no great rush to go back to it in the state it is now.
I don't disagree, but at least it is fixing the problem they wanted to fix. As I said it was a bit heavy handed though.
For the Ninja stuff I'm at work and can't post my NIN bar but it's not TOO bad. Because of the combo/mudra system they have essentially combined about 6 abilities into 3-4. I have all of it bound to my Shift keybinds so that anytime I need to move out of my normal combos into my mudras I just hold shift down and combo that way. It makes a lot more sense when you see it! It corresponds to my gaming mouse really nicely.
There's update about situation on daily logouts.
(JP) http://jp.finalfantasyxiv.com/lodest...949ada12af8c19
Spoiler:
Heheh, someone earlier just got done saying how much they love SMN and Bahamut change. Opinions, etc, etc.
Uhhh...Hollow and bland? What?
If they established the character a long time ago and told you everything about him, there would be zero surprise when you suddenly face an opponent unexpectedly powerful. That wouldn't be interesting whatsoever. Nael came out of nowhere. Gaius came out of nowhere. They didn't give us a run down and full exploration of every notable Garlean officer prior to 1.0 so we knew what everyone was capable of.
Where did Zenos come from? Explained in the MSQ.
Have we seen him before? No, why would we have needed to? (we never saw Nidhogg prior to Heavensward, nor the Holy See)
Have they set a precedent for Garleans to have that kind of martial prowess? No, but why would we know everything about every project, experiment, research, and results in the Empire shrouded by the fog of war on the map outside of anything we've seen currently unrelated to the story? After you finish Stormblood, do you think you should know everything about the goings on within the Empire's capital so you're well aware of the antagonists and their capabilities in 5.0 and/or 6.0?
I don't know what kind of storytelling you're looking for where everything is laid out before introducing a character. I could apply every one of your complaints to Kefka's introduction and portrayal through FFVI. Everything about Zenos is explained and uncovered through the course of the story. That's how stories tend to work.
With SAM excitement, I've been watching Rurouni Kenshin... they don't spend half a season detailing why an opponent is powerful. The shock is when they show up and actually defeat the strong protagonist or put him off balance. Or you're told they're powerful (as in the protagonist is tasked with going after them) and see the results of what they've done on the path towards them.
The only parts I thought were particularly hamfisted and convenient come during the final push towards the capital. One with Urianger and the other with Estenien.
Honestly, I think I could apply these complaints to every villain in every Final Fantasy game that's ever been produced and likely a good number of highly praised series in both book and television.
Last edited by Faroth; 2017-06-30 at 01:31 PM.