Full adjustments will be done on Patch 4.05, when Omega Savage is out
All adjustments will be performed based on players feedback while at the same time performing adjustments along the way
Tank roles and it's numbers will be adjustment for 4.05 - Mainly on Emnity(edited)
They do know that the emnity rate at this point is problematic and they are going to address it
Even with patch 4.01 that is going to released today, they STILL need your voice and opinion on this so please keep the voices coming
4.01 might see some changes on skills that were released since 4.0
4.01 see the release of Omega, and for its first series, some job actions will see adjustments
The adjustments will tackle more on the usable feel of the job, and detailed potencies and numbers will be adjusted to reflect that. Patch notes will detail on this because there are A LOT of them adjusted, and the numbers are still currently adjusted.
On major adjustments however, the details will be reveiled at the 37th Live Letter on July 15th
Similarly, keep your voices coming and don't stop
on DPS balance and DPS roles, Though stated at the previous Live Letter, Yoship will want to reconfirm on things once again:
For now, everyone seems to be focusing on SAM damage and is comparing with other dps jobs, for dev teams however, they based the damage on numbers based on soloing enemies, and did not perform adjustments based on aligning with other jobs. Their direction is revealed to be this
Putting out damages without any support (Damage coming out from purely you yourself)
How will it affect you when you do mechanics (With jobs affected easily by mechanics doing high damage, while jobs affected not much by mechanics, doing lower damage)
When in full party, by raising the party member damage through actions, influencing other player member's damage, and its total. Now, with consideration of 3 points above, they have been doing adjustments as much as possible and aligning the jobs together and adjust from there. For example a DRG that in party raises huge damage in party DPS, but when in comes to single performance alone, it's overall damage will deal lower than SAM, while in reverse, since SAM has no party utility to begin with, SAM's single player performance is thus adjusted to be the highest of all. That's the gap they were aiming for. In addition to that, "jobs that affected easily by mechanics, and whether they can attack enemies while in range or not", all those factors mentioned above, are included as well.
They realized that they don't expect 100% on what they did was correct and all, and without omega Delta Savage, they can't really get the proper assessment on whether it's correctly done or not, but for glaring mistakes, they will have it done by 4.05 when Savage Omega opens. So once you got through Omega Savage, please give them feedbacks so that they know where it went wrong
On Tank stats
YoshiP and his team knows that in order to utilize emnity better, tanks are resorted to using i270 STR accessories to make them perform better in jobs
As for feedbacks on wanting VIt to be the main stat again, they will NOT, for now, reverting it back because it will cause HP inflation. And adjusting it to balance damage and HP is extremely hard right now.
Due to Tanks that use i270 STR right now might cause burden for healers due to HP issues, they are now implementing solution and make it happen by 4.05
Patience is hence required for now as they do recognize the problem, and they are working on it right now to solve it
Use the info you get right now, and keep providing feedback to us before Live Letter and discussion forums so that they can read yours and work on it. And updates will be relayed through forums, and the Live Letter as well, so keep it up