Originally Posted by
BannedForViews
This is just not accurate, and also ignores the reality of the design. Mythic dungeons are not supposed to be hard, they are supposed to be a way to gear up a fresh character. Even early M+ were never really meant to be too difficult, but the scaling of the dungeons quickly outpaces the gear, by design, so that a lot of people are able to get close to the top in terms of ilvl, but not actually at it. It is actually well designed, even though I firmly hate titanforging.
Just look how many characters are 920 or so now, but how many are over 930? 935? It's very difficult to get that max level gear. This is on purpose. You aren't supposed to just walk into it. You are able to gear up to attempt harder content, but you aren't supposed to be handed the best stuff for free.
And all of this ignores that l2p is still a large portion of the equation here. I didn't my first 15s in the new difficulty settings when i was in NH gear, around 912 or so, and the loot hadnt even been upgraded yet. I was doing that for 890 gear, which now would give 910 gear. It just so happens that due to raiding, I'm over 930 now, and it's even easier, but people in sub 910 ilvl can complete 15s. We do alt groups all the time in my guild.