I'll take "Interrupts" for $500, Alex.
Also, at the moment, melee and ranged do the same DPS for the most part, so....yeah.
What Legion are you playing where Spriest is "the most mobile caster" ?
You can't channel Mind Flay or cast Mind Blast while moving, so having to move to do a mechanic or something causes you to drop voidform, which is a massive blow to your DPS.
It is better balanced because they can't cast while moving. Not saying best, but could be worse.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
This would be a valid trade off if they didnt add so many gap closers making the disadvantage of having to stick close to a target relatively minor. Actually even in cases where gap closers exist but are limited (say ret paladin or dk) groups will tend to favor strategies that require melee move as little as possible.
Theirs basically little to no gameplay reason to play ranged anymore over melee anymore.
Last edited by Glorious Leader; 2017-07-16 at 07:13 PM.
Oh shut up with that bs. No raid leader in the history of this game would ever overstack melee to ranged unless a mechanic asked for it. Ranged has always been preferred in every part of PvE content,both for damage,safety and utility they bring. You've always had to excell or outgear your ranged coujnterpart if you wanted to be brought anywhere outside your guild raids. Outside of unbalanced power spikes,ain't nobody ever posted a "need melee advertisement anywhere.
Outside of NH (and Nefarion), when did you see raids going with less ranged than melee? You want ranged to deal with mechanics, and while they're not doing that they can dps. If you need more people to stack up in melee, ranged can do that, but if you need more people outside of melee, oh look, melee now can't do shit
Ranged used to have one spell castable on moving. Now they have none. Playing a caster in pvp is just horrible.
And because the gap closers are now so wide spread their is virtually no advantage to being ranged. Every class has something that lets them get close or get the drop on ranged, some classes have multiple instances of these abilities but it was too fucking good that some ranged could cast while moving. Melee got spoiled imho. Id be all for the ranged vs meler paradigm if it wasnt painfully obvious that the supposed disadvantage melee faces was abated by a million and one diffefent abilities. You want ranged to have to plant themselves? Fine. No leap, no charge, no wraith walk, no shadow step, no displacement, no paladin horse thing, no chi torpedo. You hoof it. Christ they built a melee dps class whos got a staple dps ability thats also a gap closer. Ffs...
Last edited by Glorious Leader; 2017-07-16 at 07:28 PM.
Antiquated gameplay mechanics from mmo's over a decade old that the developers refuse to modernize.
Because if you were able to move, combat would become much more boring as there'd be much less risk for ranged in combat encounters. You wouldn't have to plan out the encounter and combat would become much more binary.
Besides many casters are compensated for the fact they have to stand still to cast. If you want to cast while on the move, you'd be sacrificing other abilities for it.
It'd be cool if the next class they released was a mid range caster that could cast on the move though.
Last edited by Terahertz; 2017-07-16 at 07:28 PM.
Thats the best part. Ele used to be able to move while casting. It was just lightning bolt but it was something. Gap closers on the other hand just got more and more pervasive.
Ivr played resto druid this expansion. Fairly mobile ranged class. I used to play holy paladin but it was awful having to constantly move and being unable to perform my role because of it. I wouldnt go back. Mobility is just too key and to argue that its okay for melee to have all the mobility in the universe but range need to be punished is just poor balance.
Last edited by Glorious Leader; 2017-07-16 at 07:31 PM.
Dresden said it best, when it comes to casting spells.
In regard to having effectively a fire shield active:
“And that’s hard?”
“Tell you what, ” I said. “Why don’t you go play Simon, Concentration, checkers, chess, solitaire, Monopoly, Sudoku, Clue, Risk, Axis and Allies, poker, and blackjack all at the same time, while counting to twenty thousand by prime numbers only, standing on one foot and balancing a Styrofoam cup of hot coffee on your head. And when you can do that, we’ll start you with walking through a small campfire.”
Gaming: Dual Intel Pentium III Coppermine @ 1400mhz + Blue Orb | Asus CUV266-D | GeForce 2 Ti + ZF700-Cu | 1024mb Crucial PC-133 | Whistler Build 2267
Media: Dual Intel Drake Xeon @ 600mhz | Intel Marlinspike MS440GX | Matrox G440 | 1024mb Crucial PC-133 @ 166mhz | Windows 2000 Pro
IT'S ALWAYS BEEN WANKERSHIM | Did you mean: Fhqwhgads"Three days on a tree. Hardly enough time for a prelude. When it came to visiting agony, the Romans were hobbyists." -Mab
It wasnt as if melee were especially punished in mop. They had so many fucking gap closers. I played a warrior for a bit in mop. Leap, charge, intervene etc etc. It was dumb. I remember dueling my warrior buddy in bc. I was a frost mage. He wouldnt even get close. Now hed be in my grill 24/7. You want casters to not move and cast? Fine lets move back to bc era for both melee and casters and then we can talk. Things got better for melee i fail to see why it getting better for ranged is a problem.
why cant melee hit the boss from 40 yards?
Its just a game balance choice made by Blizzard. Once the choice was made I am sure they could also create lore to support it. If it changes they can create lore to support that. That is the nature of a fictional universe built within a multiplayer video game.