Avoid like the plague
Avoid like the plague
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
Can you please stop responding with outlier comments. There is ALWAYS going to be people that truck on regardless. I am speaking on behalf of proven results and knowledge that blizzard themselves have posted about the new player experience. And the many issues they have bringing in new players into the game.
Not everyone is an experienced player. Wrath is also one of the easier expansions to start playing hence why it had the most peak players. I myself starting raiding seriously in wrath also.
While it may have its flaws (which have been over-highlighted too many times in this thread, I fear), WoW is a very high quality MMO with a thriving community.
It's never too late to start, and I would really recommend giving it a try. It is miles ahead of any other game I've played and really does have something for everyone.
Take your time with it, find a class you enjoy, a guild you click with and immerse yourself in the story. It's great
Good luck starting from level 1. I can't bring myself to create a new character because of all the levels.
I <3 JK Rowling.
Check google...
Put in, "wow new player experience" Shouldn't take long to read countless blue post, forums, and experience about the game. Blizzard has talked about this countless times and its an addressing problem to them.
The RAF system that was reworking in pandaria was some of the first attempts after they noticed the revamp in cata still did not work.
This. WoW like a few other MMOs has a buttload of stuff to do.
Raids, Dungeons, PvP, Roleplaying, Pet Battles, World Quests, Old content for newer rewards, Timewalking, Weekly events, Brawls and god knows how much more.
Me personally I do a mixture of Roleplaying, Pet Battles, Brawls and Raids.
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You made a claim. Provide your evidence to said claim. That is what is called burden of proof.
Also Recruit A Friend is your only evidence? Yeah not taking you seriously anymore. You know damn well that was never a super popular feature and was mainly used for mounts.
When you want a discussion instead of throwing out "my friends have trouble so it's the experience of everyone" let me know.
I'm not a child that wants to argue needing to prove anything. If you wish to find it yourself you can if you wish to learn more. I gave you the first steps. It's your responsibility if you want to learn more. Everyone is not you that picks up the game and becomes a mythic raider. Majority never even get past level 30. Actually the biggest drop off is around level 8 from what I heard. The information is all there for you. I am not here to debate with you.
One of my IRL friends started to play some weeks ago, and liked the starting experience on his UD warlock much. But he is playing casually, for the story, and not rushing to the endgame, so I don't know if his case can be generalised much. He's also on his own most of the time, though I surely would help him with leveling if he asks (told him so).
I would say that WoW is a safe bet if you have IRL friends who also play WoW, would be helpful and don't create unnessesary pressure for you to get to max level ASAP (at least, if you want to experience leveling before endgame). I don't know if I would be starting WoW without knowing anybody in the game.
WoW is fine, and you can find friendly guilds fairly easily using in-game tools (guild finder, chat, etc).
Not everyone is a spoiled, entitled brat, so play and have fun.
For the most part, you can do a lot of things as 'single player' in the world, and if you want to hit a dungeon, press Shift+J (i think is the default Dungeon Journal command), take a quick browse, and you are ready for dungeons.
There is still plenty to do, plenty to learn, and with a wealth of resources online, you should have no problem finding the info you need.
As a new player, you won't be jumping directly into raids or high end M+, so min/maxing and knowing every nuance of an encounter isn't needed.
Take your time, explore, figure things out.
If the game seems interesting to you, buy it and play it.
It's not going anywhere any time soon.
If you find it fun, keep going.
If not, there's plenty of games out there.
This is only true in the upper heroic to mythic raiding scene, and even there there are large differences. And that group makes up about 20% of the players (but prolly much more of the playtime).
In normal and low heroic guilds there are a lot of players who just play for funsies, don't read mmochamp news, take a month to level to 110, etc. There are plenty of newbie friendly places to hang out until you are ready for more serious play.
OP just make sure you research the server you roll on first, you don't wanna end up on a faction thats dead on your realm. look for a social guild and don't be to afraid to leave them if they don't suit you, most servers have more then one. make some friends and go from there. also try not to be the guy that asks 20 google questions an hour in gchat either, even the nicest players will get fed up with that.
Last edited by mmoc982b0e8df8; 2017-07-27 at 01:28 PM.
closer to the truth is for every nice player you will meet 50 apathetic players and 1 toxic players. the problem is though that the toxic players drag everybody down with them making it seem worse then it is, cause the apathetic player are more likely to react to toxicity then to niceness.
Depends, If you're totally new you might get overwhelmed unless you read up a good bit of the lore outside of WoW.
I think WoW will last like all the other MMOs, It's just not going to be the top dog MMO anymore, already they stopped telling their sub numbers at Q3 2015, and now they're subs are at a realistic 2-4 mil. Whilst games like Final Fantasy 14 with It's latest expansion Is rumored to have 2 mil subs by now, so already WoW Is loosing the majority of It's subs. Perhaps not popularity, but definitely most of their subs. Among other succesful and still living MMOs with good reputations that I can name are Elder Scrolls Online, Star Trek Online and even Lord of the Rings Online. I'd mention SWTOR because I love star wars, but they're doing the worst of all when It comes to story, PvE/PvP, general end game, everything.. so don't play SW:TOR.
I'd say give WoW a bash, for a month or two and see If you like It. But you'd kinda be funneled Into the latest expansions, WoW does a terrible job of letting you go through the other expansions and experiencing them, what you do right now Is make a new character, level 1, then hit level 15 quickly enough, and spam dungeons after dungeons until you're level 100, so that you can level In the broken shore zones (Of the latest expansion) which will really confuse your timeline of the game, but hey If you're not into the story that much then that's okay I guess.
I say this as someone playing for 12 years, the new player experience Is hard, when It comes to everything and WoW doesn't explain It well Ingame. If you have friends who play WoW It might be good to ask them to kinda guide you through the process of playing WoW, but I can say, currently WoW Is a giant grind like It's never been before, Broken Shore added nothing but an area where you grind useless currency for useless rewards, at least they have made leveling alts easier, but that's too little of a positive to overweigh the negatives.
Don't let Blizzard do scaling and world quests In the older zones, for god sake, no, that will ruin the entirity of the game for everyone. It might seem new and shiny and great... but so were the garrisons at the start, as were the "Daily" quests we had In them of "Go here, fill bar to 100 % and be done by doing anything, literaly go pick up some bones or apples and you're done" just no.
Scaling will never work, scaling already ruined the story progression of the Broken Shores, all the zones were disjoined, of course It's not only cause of scaling, even without the scaling the zones are still very disconnected and don't join up together very well. And then they tried to sneakily apply mobs scaling to ilevel which was quickly removed, thank fudge - a thing they promised NOT to Implement In a 7.0 Interview, yet they did, especially without PTR testing or telling the community at all.
I see no reason to trust Blizzard so far, they'll have to re-earn that trust before I ever trust them with adding new features without telling us the details like they did before long ago.
Last edited by TheVaryag; 2017-07-27 at 01:29 PM.
Permabanned on WoW since April 14th 2015, main acc I had since vanilla gone and trashed for no good reason, 6+ years later still banned with more appeals resulting in my BATTLENET games being suspended for a month eachtime I try making TICKETS because I'm asking for help with the perma ban. Blizzard has stopped caring for their first veteran players and would rather we leave, considering the Lawsuit, can you afford to keep peps banned even for so long under questionable circumstances?
Last edited by Eleccybubb; 2017-07-27 at 01:28 PM.