I'm gonna straight up laugh in your face if you think the Overwatch team is half the size the wow team is. WoW is Blizzards flagship. The entire warcraft universe in fact.
Overwatch is up right now, its gonna be that way for a while, then tis gonna die down again. Its a mayfly
What? Overwatch has three times the playerbase of WoW. For sure Overwatch is in the flagship category. And when a game is easier to develop you don't need a team that's as huge as the WoW team which needs to put so much more work into creating new content.
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I agree on this I just said that having Vrykul as a new race when we get subraces at the same time is a bit weird.
MAGA - Make Alliance Great Again
1. overwatch sold well over 50 million copies in it's first year if you said that a third of the people that bought the game are actively playing it would still be about three times wow's playerbase
2. team size is not everything, flagship titles have many different ways of showing they are.
1. I'm not talking about imaginable numbers here. He stated as a fact that overwatch has over 2x the players of wow. The reason why i am taking this up is that i've had a discussion with that guy before about stating his opinions as numerical facts.
2. Thats my point. If you dont meassure on one condition alone, being the imagined subs that overwatch has(subs is a wrong word in this context) then wow is clearly the flagship
https://www.polygon.com/2017/4/28/15...ase-30-million
"Overwatch surpasses 30 million players" - Overwatch was released May 2016. One year later it has sold over 30 million copies. Right now we're most likely heading towards 32 million if not even more. The game is incredibly successful.
In 2017 alone the game rose from ~ 25 to 30 million games sold (ergo 5 million new players).
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See above.
MAGA - Make Alliance Great Again
No I'm not because it's obvious. Overwatch sold 5 million copies in 2017. In 6 months of 2016 it sold 25 million copies. And you think Legion with - at best - 10 million copies comes close?
You think all the players that bought Legion are playing it anymore? I mean come on, just a little bit of logic. Legion sold 1/3 of Overwatch at best, why should the Overwatch drop in active players be bigger than the Legion drop?
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It will be less, yes. But still much more than WoW has active subs.
MAGA - Make Alliance Great Again
No... its not obvious. At all. Overwatch sold a lot of copies on it being a new game and a blizzard game. I''m sure a lot of people are actively playing it. But you have absolutely no idea about how many are playing it or how many are playing wow.
This is why i didnt get into player numbers because we have no reliable info.
This is why you should stop intepreting things and presenting them as facts every single you type a new response on this forum
I think we can say that both WoW and OW are important to Blizzard's present, and their future. But I also feel like I was waiting for Overwatch for about 10 years when it was first announced. Having an FPS with an active player base on the PC that isn't CS:GO or TF2 has been a godsend to me (I can find matches at 3am pacific time in the US, do you know how impossible that is in like every other FPS on the PC?). OW has legs. OW has counter-strike level legs and Blizz is very clearly planning for that kind of longevity.
But WoW is still really popular and obviously profitable enough that they're pumping out content like its going out of style. As an MMO player and a PC FPS player and a Blizzard fan, I'm in a very happy place this year.
More people are playing Overwatch than WoW.
If you can't comprehend with a little bit of logic it's not my fault.
Overwatch grossed over $1 billion within a year (https://venturebeat.com/2017/05/04/w...ing-franchise/). You think WoW made $1 billion since the Legion launch? Come on. Sure WoW easily surpasses Overwatch when we compare the entire WoW franchise to Overwatch (12 years vs. 1 year) but Overwatch easily outperforms WoW when it comes to $$$ at the moment.
Overwatch is the eighth Activision Blizzard game to generate $1 billion in revenue, according to the publisher’s fiscal Q1 2017 financial statement. And the company says it is the fastest-growing franchise ever from developer Blizzard. It now has 30 million registered players, and a significant number of those play on an active monthly basis. Overwatch’s success has also contributed to 80 percent of Activision Blizzard’s revenues coming from digital channels. That’s $1.386 billion of the publisher’s $1.726 billion total net revenues last quarter.
In a statement, Activision Blizzard chief executive officer Bobby Kotick specifically credited Overwatch as one of the primary contributors to the company’s strong results. The company’s in-game content sales jumped 25 percent year-over-year, and that is largely due to people spending money on loot boxes for Overwatch.
MAGA - Make Alliance Great Again