I completed it at a similar item level (899) with more attempts than you, but ~30 attempts is a lot compared to other Agatha challenge specs. I mean with my UH DK alt I almost one shot it (got it on try 2).
The Feral challenge can be really shitty and requires near perfect gameplay if you don't overgear it. IMO it's one of the harder ones.
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"I would let Anduin ravish me." - aiko
Preaching to the choir, man. My boom skin was super easy. 2-shotted it. First wipe was I did what everyone did with KJ's armageddon the first week; stood in it then ran out before it went off = splat. Went to try kitty's (my ocd makes me want to get them in alphabetical order). And I could not for the life of me keep up with those imps. I read the guides, I used consumables, I have all the legendaries. And I just could not keep up with the adds. Eventually it would just pile up (immune adds while casting the aoe plus the dps imps that hurt more the longer they're up.)
Last edited by cparle87; 2017-08-24 at 05:14 AM.
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"I would let Anduin ravish me." - aiko
DH can soak every 2 minutes, Feral can soak twice and then every 2 minutes(or every 30 seconds for smaller things).
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Do people still overestimate Luffas that much? Yes, it's probably the best legendary for it, but it's by no means THAT powerful. The majority of your add damage will be Brutal Slash + Rake regardless. Every single legendary has its uses on Agatha, you might just have to change how you play it.
Last edited by Tradu; 2017-08-24 at 12:44 PM.
feral should be more rewarding for playing it well, and it's not been the case for quite a long time.
Some of it can be a L2Play issue, but having decently itemized gear goes a long way. On my main druid, I had to wait until I got the SotA ring because my low crit was killing me (been a while so it's harder to remember, but I was probably around the 915 equipped area when I killed it, 46 points in my weapon, sub-20% crit, really high haste/versa). Just did Agatha on my horde druid with a 903 equipped ilvl, 38 points in my weapon, and no Feral/general spec legendaries... and it was really easy to win. Why? I had 34% crit on my gear (a lot of mastery, too), and I was never resource starved. While averaged out on a patchwerk fight the secondaries don't seem to matter as much, in practice they very much affect the outcome.
Since I tend to prioritize haste/versatility for my bear set (and mastery/haste for moonkin), I tend to have loads of haste and barely any crit. SotA/Chatoyant are a godsend when you have really low crit and a lot of haste, as you have more bad luck protection against unlucky crit streaks. Don't know many other ferals that are rocking 42% haste, but my experiences show that amount of haste really doesn't do much for baseline energy regen and OoC procs.
This.
Sorry about not explaining myself in detail. But what Ormod said is what I tried to say in the first place.
Anyway, yesterday I downed a couple of bosses on heroic Tomb and I have to say that the rotation is really easy right now (I'm running MoC since I've always hated BT, but was stuck with it since it was the best talent by far).
At warcraftlogs (Yeah I know it's only a day) comparing Goroth pre and post 7,3 I can notice a 6,6% dps increase. While on Mistress (AoE heavy) I can notice a 15% dps increase, which is substantial.
Really happy about the changes atm.
I hate the changes, personally. With JW out of the picture and the changes to SR I really don't get that feeling of needing to keep my bleeds snapshotted and powerful. Rip in particular is basically something I no longer need to worry about. Incarnation is also frustrating because I can't seem to spend energy fast enough. I may try Chato, even though it sims significantly lower for my current setup. I'll get used to it, though. Change is just scary =)
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"I would let Anduin ravish me." - aiko
I love the changes. Especially the part where they took the time to balance the talents, so if you like the bleed heavy spec, it's still there - and competitive. If you prefer more direct damage, it's also possible and competitive.
If I read the Discord pin correctly, we even have a situation where our relics are closer to each other in damage output - and where the Rake/Rip relics are viable, even in the more direct damage talent builds. So if you decide to change your build, your relics will still be viable.
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Right, according to This site, Rip, rake relics are still viable even with a direct damage build. Even more, Berserk relics are on par with those, which is great since maiden drops one.
Yes, that's how it should work, but Blizzard doesn't want to do it for whatever reason.
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Rip/Rake were already very close to eachother in value, and overall relic value also stayed mostly the same between builds(the only notable exception being Swipe actually being useful for BrS builds vs not being useful for other builds)
I for one just *love* our new rotation...
SHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHRED SHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHRED SHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHRED SHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHREDSHRED SHREDSHREDSHREDSHREDSHRED >.>
If you have to make a mouse-script and potentially get banned just to prevent carpal tunnel, that is god tier bad design.
Loving my druid now. Having brutal slash builds actually be viable on add fights is a thing of beauty. Incarnation also being viable feels great because you're not spending an entire fight doing catch up damage and cursing the fact the boss died too soon.