Sentry Totem jumping down cliffs
Fo' srs though:
Seeing a new boss and realising this is the strongest and weakest the boss will ever be - no Very Easy, Easy, Average and Hard difficulties on the same shit.
Class/spec specific buffs/debuffs.
So much uniqueness have been removed from each class/spec because of Blizzards 'bring who ever' system for raids.
Example in TBC, Survival Hunters had a debuff that increased AP for attackers I think, that was based on their agility. So one would stack agility as much as possible.
Naturally it would ruined your own damage a bit, but it would increase the raids damage. Miss stuff like that, that made the spec unique.
Fun Things Lost From Previous Expansions :
- Fun.
player base who isnt tired of the game but has decided to stick around and act like shit.
- - - Updated - - -
they removed it because they wanted to. imagine that, the people who make the game decided to do something they wanted to do. how dare they.
Class quests while leveling ... it is weird not having that to me.
Peace is a lie. There is only passion. Through passion I gain strength. Through strength I gain power.
Through power I gain victory. Through victory my chains are broken. The Force shall set me free.
–The Sith Code
Rogues were never hybrids. Hybrid talent trees mean that the different trees are for different roles, like healing/tanking/dps trees. You definitly weren't suitable for tanking role neither in pvp nor in pve as a rogue just because you were stacking stamina on your character. Maybe you were a bit tankier than other rogues, but it's still far from being a hybrid.
- shockadin
- paladin without holy power
- able to play dps or tank in all 3 speccs as dk
- old unholy specc
- gladiator specc
- class quests (before they got reworked)
- hybrid talent tree*
- badge system from wotlk
- dark apothesis (or what its name was) glyph for warlocks
- no quest gating
- isle of quel'danas (pvp)
- barrens pvp
- hellfire peninsula pvp
- t3 sets
- cm gear and weapon (had to play less during these 2 expansions, so had no time for doing them)
- pre wotlk event
- reforging
- defias set
- old scarlet dungeons
- not getting legendaries through dailies
- stuff I forgot
in that order
*I know it was not perfect for raiding but for dailies and lvling it was cool to have some exotic speccs
How dumb of me, i just realized what i missed the absolute most: The old survival hunter. There's nothing I enjoyed more
Good class design, decent gearing system.
this. Warlocks got destroyed gameplay-wise. Affliction is an induction to suicide
Also, fucking tired of praying to rng god over and over again to get a good ilvl item with good stats. I miss the old days when you had a specific objective/something to kill to get the equipment you wanted. Doing anything just because and hopping I happen to get an item I want is a disaster
All of this. The first part especially. Before we could fly it was a blast trying ot get to places you clearl weren't supposed to be. I loved always trying to get as close to Hyjal as possible. Going across the bridge in Winterspring through Darkwhisper Gorge and finding the cave entrance. I loved seeing all the barrier they put in place over the years to keep the increasingly crafty people out. Got to the point where they just made the whole zone no mans land and you got insta ported out if you got too close.
That was only a single zone too. There were so many more like the Tauren village off the southern coast of Silithus and the sunken gnome town by Tanaris. And even though you couldn't get there by any real means I loved the idea that GM island was out there. It still is I am sure but the majesty of it is gone now lol.
I guess I just miss the world exploration so much. The pre Cataclysm world was something really special.
If they had a reason they felt like it was a detriment to the game, they should have shared it, "because we felt like it" is not a reason, it's a reaction to the reason, WHY did you feel like it, THAT is a reason.
In absence of reason we have the unreasonable, and most people don't like unreasonable.
They even took Sense Evil (Demons/Undead) away from Paladins, in an expansion ABOUT DEMONS, no reason given, just took it away from us.
In the name of improving class fantasy, they make our fantasy worse, that is Legion in a nutshell for just about every class. Pruning is bad when the pruned thing has no reason to be pruned, and has reason (fantasy) to stay... Everything they have pruned so far has had no reason to be removed, and only made class fantasy worse.
Last edited by Schattenlied; 2017-09-11 at 05:01 PM.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.